Department of Psychology, Faculty of Psychology, University of Oviedo, 33003 Oviedo, Spain.
Department of Education, University School of Education Padre Ossó, 33008 Oviedo, Spain.
Int J Environ Res Public Health. 2019 Jul 11;16(14):2480. doi: 10.3390/ijerph16142480.
Previous studies have shown the positive effects of educational video games (serious games) in improving motivation, attention and other cognitive components in students with learning disabilities. This study analyzes the effects on attention of a serious game based on multiple intelligences in a sample of 44 students (age range = 6-16 years; experimental group = 24; control group = 20) with attention deficit hyperactivity disorder (ADHD) and specific learning disorder (SLD). Performance and observation measures of attention were used. The intervention consisted of 28 sessions (10 min each), in which the participants trained with 10 games based on multiple intelligences. A significant improvement in attention performance measures (visual attention) was found after the intervention, with the experimental and the control groups significantly differing in the posttest. These results invite consideration of the applicability of boosting different intelligences, talents or unique abilities through educational videogames as an important bridge to improving areas of deficit-in this case attention-in students with learning disabilities.
先前的研究表明,教育视频游戏(严肃游戏)在提高学习障碍学生的动机、注意力和其他认知能力方面具有积极作用。本研究分析了基于多元智能的严肃游戏对注意力缺陷多动障碍(ADHD)和特定学习障碍(SLD)儿童样本(年龄范围=6-16 岁;实验组=24;对照组=20)注意力的影响。使用了注意力的表现和观察测量。干预措施包括 28 个课程(每个课程 10 分钟),参与者通过 10 个基于多元智能的游戏进行训练。干预后,注意力表现(视觉注意力)显著提高,实验组和对照组在后测中差异显著。这些结果表明,通过教育视频游戏来增强不同的智力、才能或独特能力作为提高学习障碍学生缺陷领域(在这种情况下是注意力)的重要桥梁是可行的。