J Acad Nutr Diet. 2019 Dec;119(12):2014-2027. doi: 10.1016/j.jand.2019.05.017. Epub 2019 Aug 1.
Most children eat fewer vegetables than recommended. Storybooks and sensory play may increase vegetable intake.
This study tested the effects on intake of learning about an unfamiliar vegetable (celeriac) through storybooks and sensory play. It was predicted that an illustrated, congruent storybook would increase intake of celeriac compared to an incongruent storybook (carrot); and that adding congruent sensory play with celeriac to the storybook would produce a synergistic effect on intake of celeriac.
Children from 12 UK preschools were randomly assigned by clusters to four intervention conditions using a 2×2 factorial design. The factors were vegetable congruency (sensory play and/or storybook were congruent, or incongruent [carrot] with celeriac) and intervention type (storybook only or storybook combined with sensory play).
PARTICIPANTS/SETTING: Three hundred and thirty-seven children aged 2 to 5 years were recruited to take part in November 2017.
Over a 2-week period, children in all four conditions were read a vegetable storybook featuring celeriac or carrot. In addition, two conditions received sensory play with either carrot or celeriac added to the storybook method.
Intake of the unfamiliar vegetable (celeriac) was measured at baseline and after the 2-week intervention.
Complex samples logistic regression and general linear modeling were performed to examine group differences at post-intervention.
Children receiving the congruent (celeriac) storybook had higher odds of eating celeriac compared to children who received the incongruent (carrot) storybook. Receiving congruent sensory play increased the odds of eating celeriac, whereas receiving incongruent sensory play did not. From the 267 children who completed both baseline and post-intervention assessments, 85 ate no celeriac at baseline and were classed as non-eaters. Sensory play (congruent or incongruent) increased the odds of eating some celeriac in non-eaters compared to storybook only conditions.
Congruency between storybook and vegetable increased intake; sensory play with celeriac increased the likelihood of eating celeriac. Storybooks and sensory play are simple interventions to increase willingness to try an unfamiliar vegetable.
大多数儿童摄入的蔬菜量低于推荐量。故事书和感官游戏可能会增加蔬菜摄入量。
本研究通过故事书和感官游戏测试学习一种不熟悉的蔬菜(块根芹)对摄入量的影响。研究预测,与不熟悉的胡萝卜相比,具有插图且内容一致的故事书会增加对块根芹的摄入量;而将与块根芹一致的感官游戏添加到故事书中会对块根芹的摄入量产生协同作用。
采用 2×2 析因设计,通过聚类将来自英国 12 所幼儿园的儿童随机分为 4 个干预组。因素为蔬菜一致性(感官游戏和/或故事书一致,或不一致[胡萝卜]与块根芹)和干预类型(仅故事书或故事书与感官游戏相结合)。
参与者/设置:2017 年 11 月,招募了 337 名 2 至 5 岁的儿童参与研究。
在两周的时间内,所有四组儿童都阅读了一本关于块根芹或胡萝卜的蔬菜故事书。此外,两种条件都添加了感官游戏,无论是胡萝卜还是块根芹都加入到故事书的方法中。
在基线和 2 周干预后测量对不熟悉蔬菜(块根芹)的摄入量。
采用复杂样本逻辑回归和广义线性模型分析干预后组间差异。
接受一致(块根芹)故事书的儿童与接受不一致(胡萝卜)故事书的儿童相比,食用块根芹的可能性更高。接受一致的感官游戏增加了食用块根芹的可能性,而接受不一致的感官游戏则没有。在完成基线和干预后评估的 267 名儿童中,有 85 名儿童在基线时没有食用块根芹,被归类为不食用者。与仅故事书组相比,感官游戏(一致或不一致)增加了不食用者食用一些块根芹的可能性。
故事书和蔬菜之间的一致性增加了摄入量;与块根芹相关的感官游戏增加了食用块根芹的可能性。故事书和感官游戏是增加尝试不熟悉蔬菜意愿的简单干预措施。