IEEE Trans Vis Comput Graph. 2019 Nov;25(11):3114-3124. doi: 10.1109/TVCG.2019.2932238. Epub 2019 Aug 12.
In this paper, we present our novel design for switchable AR/VR near-eye displays which can help solve the vergence-accommodation-conflict issue. The principal idea is to time-multiplex virtual imagery and real-world imagery and use a tunable lens to adjust focus for the virtual display and the see-through scene separately. With this novel design, prescription eyeglasses for near- and far-sighted users become unnecessary. This is achieved by integrating the wearer's corrective optical prescription into the tunable lens for both virtual display and see-through environment. We built a prototype based on the design, comprised of micro-display, optical systems, a tunable lens, and active shutters. The experimental results confirm that the proposed near-eye display design can switch between AR and VR and can provide correct accommodation for both.
在本文中,我们提出了一种新颖的可切换 AR/VR 近眼显示器设计,旨在帮助解决辐辏调节冲突问题。其主要思想是时分复用虚拟图像和真实世界图像,并使用可调谐透镜分别为虚拟显示器和透视场景调整焦点。通过这种新颖的设计,近视和远视用户的处方眼镜变得不再必要。这是通过将佩戴者的矫正光学处方集成到虚拟显示器和透视环境的可调谐透镜中来实现的。我们基于该设计构建了一个原型,包括微显示器、光学系统、可调谐透镜和主动快门。实验结果证实,所提出的近眼显示器设计可以在 AR 和 VR 之间切换,并为两者提供正确的调节。