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光场近眼显示的矩阵光学表示和成像分析。

Matrix optics representation and imaging analysis of a light-field near-eye display.

出版信息

Opt Express. 2020 Dec 21;28(26):39976-39997. doi: 10.1364/OE.411997.

Abstract

Integral-imaging-based (InI-based) light-field near-eye display (LF-NED) is an effective way to relieve vergence-accommodation conflict (VAC) in applications of virtual reality (VR) and augmented reality (AR). Lenslet arrays are often used as spatial light modulator (SLM) in such systems. However, the conflict between refocusing on a virtual object point from the light-field image (LF image) and focusing on the image plane of the lenslets leads to degradation of the viewing effect. Thus, the light field (LF) cannot be accurately restored. In this study, we introduce matrix optics and build a parameterized model of a lenslet-array-based LF-NED with general applicability, based on which the imaging process is derived, and the performance of the system is analyzed. A lenslet-array-based LF-NED optical model is embodied in LightTools to verify the theoretical model. The simulations prove that the model we propose and the conclusions about it are consistent with the simulation results. Thus, the model can be used as the theoretical basis for evaluating the primary performance of an InI-based LF-NED system.

摘要

基于整体成像(InI)的光场近眼显示(LF-NED)是缓解虚拟现实(VR)和增强现实(AR)应用中调焦融合冲突(VAC)的有效方法。微透镜阵列通常用作此类系统中的空间光调制器(SLM)。然而,从光场图像(LF 图像)重新聚焦到微透镜的像平面上与聚焦到微透镜的像平面上之间的冲突导致观看效果恶化。因此,无法准确恢复光场(LF)。在这项研究中,我们引入了矩阵光学,并基于此建立了一个具有普遍适用性的基于微透镜阵列的 LF-NED 参数化模型,推导出了成像过程,并分析了系统的性能。将基于微透镜阵列的 LF-NED 光学模型体现在 LightTools 中以验证理论模型。模拟证明,我们提出的模型及其结论与模拟结果一致。因此,该模型可用作评估基于 InI 的 LF-NED 系统主要性能的理论基础。

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