School of Optometry and Vision Science, New Zealand National Eye Centre, The University of Auckland, New Zealand; Department of Ophthalmology, New Zealand National Eye Centre, The University of Auckland, New Zealand.
Department of Ophthalmology, New Zealand National Eye Centre, The University of Auckland, New Zealand.
Cont Lens Anterior Eye. 2019 Dec;42(6):640-645. doi: 10.1016/j.clae.2019.08.003. Epub 2019 Aug 29.
To compare the effects of virtual reality headset wear and conventional desktop computer display use on ocular surface and tear film parameters.
Twenty computer operators were enrolled in a prospective, investigator-masked, randomised crossover study. On separate days, participants were randomised to 40 min of continuous virtual reality headset wear or conventional desktop computer display use. Outer eyelid and corneal temperatures, tear film lipid layer grade, and non-invasive tear film breakup time were measured at baseline and immediately following the 40-minute exposure period.
Virtual reality headset wear resulted in increases in outer eyelid (mean difference +0.5 ± 0.6 °C; p < 0.001) and corneal temperatures (mean difference, +0.4 ± 0.6 °C; p = 0.004), relative to conventional desktop computer display use. These increases were associated with significant improvements in tear film lipid layer grade (median difference, +1 grade; interquartile range, 0 to +2 grades; p < 0.001) and non-invasive tear film breakup time (mean difference, +7.2 ± 12.4 s; p = 0.02).
Clinically significant improvements in lipid layer thickness and tear film stability were observed with virtual reality headset wear, despite producing only modest increases in ocular temperatures relative to conventional desktop computer display use. These findings would suggest that virtual reality headset wear demonstrates potential for dry eye relief for computer operators in the modern workplace environment.
比较虚拟现实头戴设备佩戴和传统台式计算机显示器使用对眼表面和泪膜参数的影响。
20 名计算机操作人员参与了一项前瞻性、研究者设盲、随机交叉研究。在不同的日子里,参与者被随机分配 40 分钟连续佩戴虚拟现实头戴设备或使用传统台式计算机显示器。在基线和 40 分钟暴露期结束时测量外眼和角膜温度、泪膜脂质层等级和非侵入性泪膜破裂时间。
与传统台式计算机显示器使用相比,虚拟现实头戴设备佩戴导致外眼(平均差异+0.5±0.6°C;p<0.001)和角膜温度(平均差异,+0.4±0.6°C;p=0.004)升高。这些升高与泪膜脂质层等级(中位数差异,+1 级;四分位距,0 至+2 级;p<0.001)和非侵入性泪膜破裂时间(平均差异,+7.2±12.4 s;p=0.02)的显著改善相关。
尽管与传统台式计算机显示器使用相比,虚拟现实头戴设备佩戴仅使眼温度适度升高,但观察到脂质层厚度和泪膜稳定性的临床显著改善。这些发现表明,虚拟现实头戴设备佩戴在现代工作环境中为计算机操作人员的干眼症缓解提供了潜力。