Cutumisu Maria, Turgeon Krystle-Lee, Saiyera Tasbire, Chuong Steven, González Esparza Lydia Marion, MacDonald Rob, Kokhan Vasyl
Department of Educational Psychology, Centre for Research in Applied Measurement and Evaluation, University of Alberta, Edmonton, AB, Canada.
Front Psychol. 2019 Sep 6;10:1931. doi: 10.3389/fpsyg.2019.01931. eCollection 2019.
High-quality feedback exerts a crucial influence on learning new skills and it is one of the most common psychological interventions. However, knowing how to deliver feedback effectively is challenging for educators in both traditional and online classroom environments. This study uses psychophysiological methodology to investigate attention allocation to different feedback valences (i.e., positive and negative feedback), as the eye tracker provides accurate information about individuals' locus of attention when they process feedback. We collected learning analytics via a behavioral assessment game and eye-movement measures via an eye tracker to infer undergraduate students' cognitive processing of feedback that is assigned to them after completing a task. The eye movements of = 30 undergraduates at a university in Western Canada were tracked by the EyeLink 1000 Plus eye tracker while they played Posterlet, a digital game-based assessment. In Posterlet, students designed three posters and received critical (negative) or confirmatory (positive) feedback from virtual characters in the game after completing each poster. Analyses showed that, overall, students attended to critical feedback more than to confirmatory feedback, as measured by the time spent on feedback in total, per word, and per letter, and by the number of feedback fixations and revisits. However, there was no difference in dwell time between valences prior to any feedback revisits, suggesting that returning to read critical feedback more often than confirmatory feedback accounts for the overall dwell time difference between valences when feedback is assigned to students. The study summarizes the eye movement record on critical and confirmatory feedback, respectively. Implications of this research include enhancing our understanding of the differential temporal cognitive processing of feedback valences that may ultimately improve the delivery of feedback.
高质量反馈对学习新技能有着至关重要的影响,并且它是最常见的心理干预措施之一。然而,无论是在传统课堂环境还是在线课堂环境中,对于教育工作者而言,了解如何有效地提供反馈都具有挑战性。本研究采用心理生理学方法来调查对不同反馈效价(即正面和负面反馈)的注意力分配情况,因为眼动仪在个体处理反馈时能提供有关其注意力焦点的准确信息。我们通过一个行为评估游戏收集学习分析数据,并通过眼动仪测量眼动情况,以推断本科生在完成一项任务后对分配给他们的反馈的认知处理过程。在加拿大西部一所大学,30名本科生在玩基于数字游戏的评估工具Posterlet时,使用EyeLink 1000 Plus眼动仪对他们的眼动进行了跟踪。在Posterlet中,学生设计三张海报,在完成每张海报后从游戏中的虚拟角色那里收到批判性(负面)或确认性(正面)反馈。分析表明,总体而言,从在反馈上花费的总时间、每个单词和每个字母上花费的时间,以及反馈注视和回访的次数来衡量,学生对批判性反馈的关注多于确认性反馈。然而,在任何反馈回访之前,不同效价的停留时间没有差异,这表明当向学生分配反馈时,比起确认性反馈,更频繁地返回阅读批判性反馈导致了不同效价之间总体停留时间的差异。该研究分别总结了对批判性和确认性反馈的眼动记录。这项研究的意义包括增强我们对反馈效价不同时间认知处理的理解,这最终可能会改善反馈的提供。