Department of Behavioral Science, the University of Texas MD Anderson Cancer Center, Houston, Texas, United States of America.
Department of Communication, University at Buffalo, the State University of New York, Buffalo, New York, United States of America.
PLoS One. 2019 Oct 17;14(10):e0223836. doi: 10.1371/journal.pone.0223836. eCollection 2019.
Tobacco smoking remains a public health problem among adolescents in the United States. While Web-based interventions for smoking prevention have been successful at the individual level, there is still an urgent need to understand their engagement capabilities and their effects at the social level. In the current study, we aimed to (1) learn about adolescents' subjective experience with a Web-based program called a smoking prevention interactive experience (ASPIRE), (2) obtain suggestions for improvement in ASPIRE content, (3) identify psychological outcomes of ASPIRE, and (4) explore outcomes of social interaction.
After a randomized controlled trial with 110 adolescents, 20 adolescent users of ASPIRE, aged 11-18, were randomly selected to participate in one-on-one interviews at four after-school programs in Houston, Texas. Interviews involved questions concerning adolescents' experience with the intervention. Qualitative data were coded and analyzed using a constant comparison approach for the generation of themes.
Describing their experience with ASPIRE, participants expressed comfort in material that is tailored to their demographic and preferred interactive activities over entertaining videos. Presenting suggestions for improvement, participants mainly reported the need to include gaming features into ASPIRE. Presenting psychological outcomes, they expressed emotional engagement in the program, shifts in attitudes and beliefs, and unwillingness to smoke. Finally, as outcomes of social interaction, participants reported engagement with others in discussions about tobacco and their need to hold smokers accountable for their actions.
Adolescents' reports moved from their individual experience with ASPIRE to their active interactions with family members and friends and their attempt to persuade others to quit smoking. Future Web-based programs for adolescents may be designed with tailoring and game play in mind, in order to provide mobilization skills and foster social interactions against smoking.
在美国,青少年吸烟仍然是一个公共卫生问题。虽然基于网络的干预措施在预防吸烟方面已经取得了个体层面的成功,但仍迫切需要了解它们在社会层面上的参与能力及其效果。在当前的研究中,我们旨在:(1)了解青少年对名为“预防吸烟互动体验”(ASPIRE)的网络程序的主观体验;(2)获得改善 ASPIRE 内容的建议;(3)确定 ASPIRE 的心理结果;(4)探索社会互动的结果。
在一项针对 110 名青少年的随机对照试验之后,随机选择了 20 名 ASPIRE 的青少年用户(年龄在 11-18 岁之间),在德克萨斯州休斯顿的四个课外项目中进行一对一访谈。访谈涉及有关青少年对干预措施的体验的问题。使用恒定性比较方法对定性数据进行编码和分析,以生成主题。
在描述他们对 ASPIRE 的体验时,参与者表示,他们对符合其人口统计学特征和偏好的互动活动的材料感到舒适,而不是对娱乐性视频感到舒适。在提出改进建议时,参与者主要报告需要将游戏功能纳入 ASPIRE。在介绍心理结果时,他们表达了对该计划的情感投入、态度和信念的转变,以及不愿意吸烟。最后,作为社会互动的结果,参与者报告了与他人就烟草问题进行讨论的参与度,以及他们需要对吸烟者的行为负责。
青少年的报告从他们个人对 ASPIRE 的体验,转变为他们与家庭成员和朋友的积极互动,以及他们试图说服他人戒烟。未来针对青少年的基于网络的程序可能会考虑个性化和游戏化,以提供动员技能,并促进反对吸烟的社会互动。