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沉浸式虚拟现实对近端和条件性威胁的影响。

The effect of immersive virtual reality on proximal and conditioned threat.

机构信息

Department of Psychology, Uppsala University, Uppsala, Sweden.

Department of Clinical Neuroscience, Karolinska Institutet, Stockholm, Sweden.

出版信息

Sci Rep. 2019 Nov 22;9(1):17407. doi: 10.1038/s41598-019-53971-z.

Abstract

Virtual reality lets the user be immersed in a 3-dimensional environment, which can enhance certain emotional responses to stimuli relative to experiencing them on a flat computer screen. We here tested whether displaying two different types of threats in immersive virtual reality enhanced threat related autonomic responses measured by skin conductance responses (SCRs). We studied innate and learned threat responses because these types of threats have been shown to depend on different neural circuits in animals. Therefore, it is possible that immersive virtual reality may modulate one of these threats but not the other. Innate threat responses were provoked by the sudden appearance of characters at proximal egocentric distance, which were compared to the sudden appearance of distant characters (proximal threat). Learned threat responses were studied by conditioning two of the characters to an electric shock (conditioned threat) and contrasting SCRs to these characters with SCRs to two other characters that were never paired with shock. We found that displaying stimuli in immersive virtual reality enhanced proximal threat responses but not conditioned threat responses. Findings show that immersive virtual reality can enhance an innate type of threat responses without affecting a learned threat response, suggesting that separate neural pathways serve these threat responses.

摘要

虚拟现实技术可使使用者沉浸在三维环境中,这可以增强对刺激的某些情感反应,与在平面计算机屏幕上体验相比有所不同。我们在这里测试了在沉浸式虚拟现实中显示两种不同类型的威胁是否会增强通过皮肤电反应 (SCR) 测量的与威胁相关的自主反应。我们研究了先天和后天的威胁反应,因为这些类型的威胁在动物中已经显示出依赖于不同的神经回路。因此,沉浸式虚拟现实可能会调节其中一种威胁,但不会调节另一种威胁。先天威胁反应是由角色突然出现在以自我为中心的近距离引起的,与远处角色的突然出现(近端威胁)进行了比较。通过对两个角色进行电击来研究后天威胁反应(条件威胁),并将这些角色的 SCR 与从未与电击配对的两个其他角色的 SCR 进行对比。我们发现,在沉浸式虚拟现实中显示刺激物会增强近端威胁反应,但不会增强后天威胁反应。研究结果表明,沉浸式虚拟现实可以增强一种先天类型的威胁反应,而不会影响后天的威胁反应,这表明这些威胁反应是由不同的神经通路介导的。

https://cdn.ncbi.nlm.nih.gov/pmc/blobs/c8b2/6874534/d028fd530cb5/41598_2019_53971_Fig1_HTML.jpg

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