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前交叉韧带重建术后初始阶段提高最大力量:基于应用程序的严肃游戏方法的随机对照试验

Improving Maximal Strength in the Initial Postoperative Phase After Anterior Cruciate Ligament Reconstruction Surgery: Randomized Controlled Trial of an App-Based Serious Gaming Approach.

作者信息

Clausen Jan-Dierk, Nahen Niclas, Horstmann Hauke, Lasch Florian, Krutsch Werner, Krettek Christian, Weber-Spickschen Thomas Sanjay

机构信息

Trauma Department, Hannover Medical School, Hannover, Germany.

Orthopaedic Surgery Department, Hannover Medical School, Hannover, Germany.

出版信息

JMIR Serious Games. 2020 Jan 24;8(1):e14282. doi: 10.2196/14282.

DOI:10.2196/14282
PMID:32012046
原文链接:https://pmc.ncbi.nlm.nih.gov/articles/PMC7007586/
Abstract

BACKGROUND

Anterior cruciate ligament reconstruction surgery is one of the most common orthopedic procedures. One of the main factors that influence the outcome is regaining strength in the postoperative phase. Because anterior cruciate ligament reconstruction surgeries are often performed in young patients, we combined the concept of prehabilitation with an app-based serious gaming approach to improve maximal strength postoperatively.

OBJECTIVE

Our objective was to conduct a prospective randomized trial to evaluate whether an app-based active muscle training program (GenuSport Knee Trainer) can improve postoperative strength by starting rehabilitation immediately after primary anterior cruciate ligament reconstruction surgery.

METHODS

We designed a pilot study in which we randomly assigned patients receiving primary anterior cruciate ligament reconstruction to either the serious gaming training (intervention) group or a conventional rehabilitation (control) group. Except for the serious gaming-based training, both groups followed the same postoperative treatment protocol. Outcome parameters were absolute and relative change in maximal strength, as well as the International Knee Documentation Committee Subjective Knee evaluation form, Knee Injury and Osteoarthritis Outcome Score, and Lysholm Knee Score.

RESULTS

In total 26 patients agreed to participate (14 patients in the intervention group and 12 patients in the control group, 1 of whom was lost to follow-up). We noted a difference in absolute maximum strength between the exergaming intervention and the control groups. Mean maximum strength preoperatively was 155.1 (SD 79.2) N in the intervention group (n=14) and 157.0 (SD 40.8) N in the control group (n=11). Postoperative mean maximum strength was 212.8 (SD 78.5) N in the intervention group and 154.5 (SD 27.1) N in the control group. Mean absolute change in maximum strength was 57.7 (SD 95.2) N in the intervention group and -4.8 (22.2) N in the control group. The analysis of covariance model with absolute change as the dependent variable and treatment group and baseline maximum strength as covariates showed a relevant difference in relative change between treatment groups (intervention - control) of 59.7 N (95% CI 10.1-109.3; P=.02). Similarly to the absolute increase, the relative change in maximum strength was relevantly higher in the exergaming group. The mean relative change in maximum strength was 1.7 (SD 1.17) in the intervention group and 1 (SD 0.13) in the control group. No adverse events or problems were reported during the study period.

CONCLUSIONS

Implementation of an app-based active muscle training program in the early postoperative therapy scheme was associated with an improvement in maximal strength. Therefore, we considered the use of GenuSport training after anterior cruciate ligament reconstruction to be a helpful complement to rehabilitation after anterior cruciate ligament reconstruction surgery to improve strength in the early postoperative phase. To our knowledge this was the first study to analyze immediate postoperative serious gaming-based training with the GenuSport device based on strength improvement.

https://cdn.ncbi.nlm.nih.gov/pmc/blobs/7174/7007586/b526b8a035f8/games_v8i1e14282_fig4.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/7174/7007586/902674c830f8/games_v8i1e14282_fig1.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/7174/7007586/4a9442019821/games_v8i1e14282_fig2.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/7174/7007586/ef34787d866b/games_v8i1e14282_fig3.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/7174/7007586/b526b8a035f8/games_v8i1e14282_fig4.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/7174/7007586/902674c830f8/games_v8i1e14282_fig1.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/7174/7007586/4a9442019821/games_v8i1e14282_fig2.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/7174/7007586/ef34787d866b/games_v8i1e14282_fig3.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/7174/7007586/b526b8a035f8/games_v8i1e14282_fig4.jpg
摘要

背景

前交叉韧带重建手术是最常见的骨科手术之一。影响手术效果的主要因素之一是术后恢复力量。由于前交叉韧带重建手术通常在年轻患者中进行,我们将术前康复的概念与基于应用程序的严肃游戏方法相结合,以提高术后的最大力量。

目的

我们的目的是进行一项前瞻性随机试验,以评估基于应用程序的主动肌肉训练计划(GenuSport膝关节训练器)能否通过在初次前交叉韧带重建手术后立即开始康复训练来提高术后力量。

方法

我们设计了一项试点研究,将接受初次前交叉韧带重建的患者随机分为严肃游戏训练(干预)组或传统康复(对照)组。除了基于严肃游戏的训练外,两组遵循相同的术后治疗方案。结果参数包括最大力量的绝对和相对变化,以及国际膝关节文献委员会主观膝关节评估表、膝关节损伤和骨关节炎结局评分以及Lysholm膝关节评分。

结果

共有26名患者同意参与(干预组14名患者,对照组12名患者,其中1名失访)。我们注意到运动游戏干预组和对照组在绝对最大力量上存在差异。干预组(n = 14)术前平均最大力量为155.1(标准差79.2)N,对照组(n = 11)为157.0(标准差40.8)N。干预组术后平均最大力量为212.8(标准差78.5)N,对照组为154.5(标准差27.1)N。干预组最大力量的平均绝对变化为57.7(标准差95.2)N,对照组为-4.8(22.2)N。以绝对变化为因变量、治疗组和基线最大力量为协变量的协方差分析模型显示,治疗组(干预组 - 对照组)之间的相对变化存在显著差异,为59.7 N(95% CI 10.1 - 109.3;P = 0.02)。与绝对增加类似,运动游戏组最大力量的相对变化也显著更高。干预组最大力量平均相对变化为1.7(标准差1.17),对照组为1(标准差0.13)。研究期间未报告不良事件或问题。

结论

在术后早期治疗方案中实施基于应用程序的主动肌肉训练计划与最大力量的改善相关。因此,我们认为前交叉韧带重建后使用GenuSport训练是前交叉韧带重建手术后康复的有益补充,可在术后早期提高力量。据我们所知,这是第一项基于力量改善分析使用GenuSport设备进行术后即刻运动游戏训练的研究。

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