Institut de Systématique, Evolution, Biodiversité (ISYEB), Muséum national d'Histoire naturelle, CNRS, Sorbonne Université, EPHE, Université des Antilles CP 50, 57 rue Cuvier, 75005 Paris, France.
Centre d'Ecologie Fonctionnelle et Evolutive, UMR 5175 CNRS-Université de Montpellier, École Pratique des Hautes Études, Université Paul Valéry, 34293 Montpellier 5, France.
Proc Biol Sci. 2020 Feb 26;287(1921):20200014. doi: 10.1098/rspb.2020.0014. Epub 2020 Feb 19.
The persistence of distinct warning signals within and between sympatric mimetic communities is a puzzling evolutionary question because selection favours convergence of colour patterns among toxic species. Such convergence is partly shaped by predators' reaction to similar but not identical stimulus (i.e. generalization behaviour), and generalization by predators is likely to be shaped by the diversity of local prey. However, studying generalization behaviour is generally limited to simple variations of prey colour patterns. Here, we used a computer game played by humans as surrogate predators to investigate generalization behaviours in simple (4 morphs) and complex (10 morphs) communities of unprofitable (associated with a penalty) and profitable butterflies. Colour patterns used in the game are observed in the natural populations of unprofitable butterfly species such as . Analyses of 449 game participants' behaviours show that players avoided unprofitable prey more readily in simple than in complex communities. However, generalization was observed only in players that faced complex communities, enhancing the protection of profitable prey that looked similar to at least one unprofitable morph. Additionally, similarity among unprofitable prey also reduced attack rates only in complex communities. These results are consistent with previous studies using avian predators but artificial colour patterns and suggest that mimicry is more likely to evolve in complex communities where increases in similarity are more likely to be advantageous.
同种模拟生物群落内部和之间存在明显警示信号的持续存在是一个令人费解的进化问题,因为选择有利于有毒物种的颜色图案趋同。这种趋同部分是由捕食者对相似但不相同刺激的反应(即泛化行为)所塑造的,而捕食者的泛化行为可能受到当地猎物多样性的影响。然而,对泛化行为的研究通常仅限于对猎物颜色模式的简单变化。在这里,我们使用人类玩的电脑游戏作为替代捕食者,来研究无利可图(与惩罚相关)和有利可图蝴蝶的简单(4 种形态)和复杂(10 种形态)群落中的泛化行为。游戏中使用的颜色模式在无利可图蝴蝶物种的自然种群中是观察到的,例如 。对 449 名游戏参与者行为的分析表明,玩家在简单社区中比在复杂社区中更容易避免无利可图的猎物。然而,只有面对复杂社区的玩家才观察到泛化行为,这增强了对看起来与至少一种无利可图形态相似的有利可图猎物的保护。此外,无利可图猎物之间的相似性也仅在复杂社区中降低了攻击率。这些结果与以前使用鸟类捕食者但人工颜色模式的研究一致,并表明在相似性增加更有利的复杂社区中,模拟更有可能进化。