Rhee Taehyun, Thompson Stephen, Medeiros Daniel, Dos Anjos Rafael, Chalmers Andrew
IEEE Trans Vis Comput Graph. 2020 May;26(5):1923-1933. doi: 10.1109/TVCG.2020.2973065. Epub 2020 Feb 13.
Telecollaboration involves the teleportation of a remote collaborator to another real-world environment where their partner is located. The fidelity of the environment plays an important role for allowing corresponding spatial references in remote collaboration. We present a novel asymmetric platform, Augmented Virtual Teleportation (AVT), which provides high-fidelity telepresence of a remote VR user (VR-Traveler) into a real-world collaboration space to interact with a local AR user (AR-Host). AVT uses a 360° video camera (360-camera) that captures and live-streams the omni-directional scenes over a network. The remote VR-Traveler watching the video in a VR headset experiences live presence and co-presence in the real-world collaboration space. The VR-Traveler's movements are captured and transmitted to a 3D avatar overlaid onto the 360-camera which can be seen in the AR-Host's display. The visual and audio cues for each collaborator are synchronized in the Mixed Reality Collaboration space (MRC-space), where they can interactively edit virtual objects and collaborate in the real environment using the real objects as a reference. High fidelity, real-time rendering of virtual objects and seamless blending into the real scene allows for unique mixed reality use-case scenarios. Our working prototype has been tested with a user study to evaluate spatial presence, co-presence, and user satisfaction during telecollaboration. Possible applications of AVT are identified and proposed to guide future usage.
远程协作涉及将远程协作者传送到其合作伙伴所在的另一个现实世界环境中。环境的逼真度对于在远程协作中实现相应的空间参考起着重要作用。我们提出了一种新颖的非对称平台,增强虚拟传送(AVT),它为远程虚拟现实用户(VR旅行者)提供高保真的远程呈现,使其进入现实世界的协作空间,与本地增强现实用户(AR主机)进行交互。AVT使用360°摄像机(360相机),通过网络捕捉并直播全向场景。远程VR旅行者在虚拟现实头显中观看视频时,会在现实世界的协作空间中体验到身临其境和共同在场的感觉。VR旅行者的动作被捕捉并传输到叠加在360相机上的3D虚拟形象上,该虚拟形象可以在AR主机的显示屏上看到。每个协作者的视觉和音频线索在混合现实协作空间(MRC空间)中同步,在那里他们可以交互式地编辑虚拟对象,并以真实对象为参考在现实环境中进行协作。虚拟对象的高保真、实时渲染以及无缝融入真实场景允许实现独特的混合现实用例场景。我们的工作原型已经通过用户研究进行了测试,以评估远程协作期间的空间临场感、共同在场感和用户满意度。确定并提出了AVT的可能应用,以指导未来的使用。