• 文献检索
  • 文档翻译
  • 深度研究
  • 学术资讯
  • Suppr Zotero 插件Zotero 插件
  • 邀请有礼
  • 套餐&价格
  • 历史记录
应用&插件
Suppr Zotero 插件Zotero 插件浏览器插件Mac 客户端Windows 客户端微信小程序
定价
高级版会员购买积分包购买API积分包
服务
文献检索文档翻译深度研究API 文档MCP 服务
关于我们
关于 Suppr公司介绍联系我们用户协议隐私条款
关注我们

Suppr 超能文献

核心技术专利:CN118964589B侵权必究
粤ICP备2023148730 号-1Suppr @ 2026

文献检索

告别复杂PubMed语法,用中文像聊天一样搜索,搜遍4000万医学文献。AI智能推荐,让科研检索更轻松。

立即免费搜索

文件翻译

保留排版,准确专业,支持PDF/Word/PPT等文件格式,支持 12+语言互译。

免费翻译文档

深度研究

AI帮你快速写综述,25分钟生成高质量综述,智能提取关键信息,辅助科研写作。

立即免费体验

眼优势引导的注视点渲染。

Eye-dominance-guided Foveated Rendering.

出版信息

IEEE Trans Vis Comput Graph. 2020 May;26(5):1972-1980. doi: 10.1109/TVCG.2020.2973442. Epub 2020 Feb 20.

DOI:10.1109/TVCG.2020.2973442
PMID:32086213
Abstract

Optimizing rendering performance is critical for a wide variety of virtual reality (VR) applications. Foveated rendering is emerging as an indispensable technique for reconciling interactive frame rates with ever-higher head-mounted display resolutions. Here, we present a simple yet effective technique for further reducing the cost of foveated rendering by leveraging ocular dominance - the tendency of the human visual system to prefer scene perception from one eye over the other. Our new approach, eye-dominance-guided foveated rendering (EFR), renders the scene at a lower foveation level (with higher detail) for the dominant eye than the non-dominant eye. Compared with traditional foveated rendering, EFR can be expected to provide superior rendering performance while preserving the same level of perceived visual quality.

摘要

优化渲染性能对于各种虚拟现实 (VR) 应用至关重要。注视点渲染作为一种将交互帧率与不断提高的头戴式显示器分辨率相协调的不可或缺的技术,正逐渐兴起。在这里,我们提出了一种简单而有效的技术,通过利用眼优势(即人类视觉系统更倾向于从一只眼睛感知场景的倾向)来进一步降低注视点渲染的成本。我们的新方法,眼优势引导的注视点渲染(EFR),使得主导眼的场景呈现比非主导眼更低的注视点级别(具有更高的细节)。与传统的注视点渲染相比,EFR 可以在保持相同感知视觉质量的同时,提供更卓越的渲染性能。

相似文献

1
Eye-dominance-guided Foveated Rendering.眼优势引导的注视点渲染。
IEEE Trans Vis Comput Graph. 2020 May;26(5):1972-1980. doi: 10.1109/TVCG.2020.2973442. Epub 2020 Feb 20.
2
Foveated Photon Mapping.注视点光子映射
IEEE Trans Vis Comput Graph. 2021 Nov;27(11):4183-4193. doi: 10.1109/TVCG.2021.3106488. Epub 2021 Oct 27.
3
Gaze-Dependent Simulation of Light Perception in Virtual Reality.基于注视的虚拟现实中的光感知模拟。
IEEE Trans Vis Comput Graph. 2020 Dec;26(12):3557-3567. doi: 10.1109/TVCG.2020.3023604. Epub 2020 Nov 10.
4
A Quality-Centered Analysis of Eye Tracking Data in Foveated Rendering.基于注视点渲染的眼动追踪数据的质量中心分析
J Eye Mov Res. 2017 Sep 28;10(5). doi: 10.16910/jemr.10.5.2.
5
Comparison of visual fatigue caused by head-mounted display for virtual reality and two-dimensional display using objective and subjective evaluation.比较虚拟现实头戴式显示器和二维显示器引起的视觉疲劳:客观评估和主观评估。
Ergonomics. 2019 Jun;62(6):759-766. doi: 10.1080/00140139.2019.1582805. Epub 2019 Mar 14.
6
The Security-Utility Trade-off for Iris Authentication and Eye Animation for Social Virtual Avatars.虹膜认证与社交虚拟化身眼部动画的安全-效用权衡。
IEEE Trans Vis Comput Graph. 2020 May;26(5):1880-1890. doi: 10.1109/TVCG.2020.2973052. Epub 2020 Feb 13.
7
Tasks Reflected in the Eyes: Egocentric Gaze-Aware Visual Task Type Recognition in Virtual Reality.眼睛反映的任务:虚拟现实中的自我中心注视感知视觉任务类型识别。
IEEE Trans Vis Comput Graph. 2024 Nov;30(11):7277-7287. doi: 10.1109/TVCG.2024.3456164. Epub 2024 Oct 10.
8
ARETT: Augmented Reality Eye Tracking Toolkit for Head Mounted Displays.增强现实眼动追踪工具包,用于头戴式显示器。
Sensors (Basel). 2021 Mar 23;21(6):2234. doi: 10.3390/s21062234.
9
FoV-NeRF: Foveated Neural Radiance Fields for Virtual Reality.FoV-NeRF:用于虚拟现实的注视点神经辐射场。
IEEE Trans Vis Comput Graph. 2022 Nov;28(11):3854-3864. doi: 10.1109/TVCG.2022.3203102. Epub 2022 Oct 21.
10
Low-Latency Ocular Parallax Rendering and Investigation of Its Effect on Depth Perception in Virtual Reality.低延迟眼部视差渲染及其对虚拟现实中深度感知影响的研究。
IEEE Trans Vis Comput Graph. 2024 May;30(5):2228-2238. doi: 10.1109/TVCG.2024.3372078. Epub 2024 Apr 19.

引用本文的文献

1
Dynamics of Eye Dominance Behavior in Virtual Reality.虚拟现实中眼优势行为的动态变化
J Eye Mov Res. 2024 Feb 28;17(3). doi: 10.16910/jemr.17.3.2. eCollection 2024.
2
Design guidelines for limiting and eliminating virtual reality-induced symptoms and effects at work: a comprehensive, factor-oriented review.工作中限制和消除虚拟现实诱发症状及影响的设计指南:一项全面的、基于因素的综述
Front Psychol. 2023 Jun 9;14:1161932. doi: 10.3389/fpsyg.2023.1161932. eCollection 2023.