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比较虚拟现实头戴式显示器和二维显示器引起的视觉疲劳:客观评估和主观评估。

Comparison of visual fatigue caused by head-mounted display for virtual reality and two-dimensional display using objective and subjective evaluation.

机构信息

a Department of Applied Visual Science , Osaka University Graduate School of Medicine , Suita , Japan.

b Department of Ophthalmology , Osaka University Graduate School of Medicine , Suita , Japan.

出版信息

Ergonomics. 2019 Jun;62(6):759-766. doi: 10.1080/00140139.2019.1582805. Epub 2019 Mar 14.

Abstract

This study aimed to evaluate objective and subjective visual fatigue experienced before and after performing a visual task while using a head-mounted display for virtual reality (VR-HMD) and two-dimensional (2D) display. Binocular fusion maintenance (BFM) was measured using a binocular open-view Shack-Hartmann wavefront aberrometer equipped with liquid crystal shutters. Twelve healthy subjects performed the BFM test and completed a questionnaire regarding subjective symptoms before and after performing a visual task that induces low visually induced motion sickness (VIMS). BFM ( = .87) and total subjective eye symptom scores ( = .38) were not significantly different between both groups, although these values were significantly lower after the visual task than before the task within both groups ( < .05). These findings suggest that visual fatigue after using a VR-HMD is not significantly different from that after using a 2D display in the presence of low-VIMS VR content. Objective and subjective evaluation of visual fatigue were not significantly different with the use of a head-mounted display for virtual reality (VR-HMD) and two-dimensional display. These results should be valuable not only to engineers developing VR content but also to researchers involved in the evaluation of visual fatigue using VR-HMD. VR: virtual reality; VR-HMD: head-mounted display for virtual reality; BFM: binocular fusion maintenance; BWFA: binocular open-view Shack-Hartmann wavefront aberrometer.

摘要

本研究旨在评估使用虚拟现实(VR-HMD)头戴式显示器和二维(2D)显示器进行视觉任务前后的客观和主观视觉疲劳。使用配备液晶快门的双目开视 Shack-Hartmann 波前像差仪测量双眼融合维持(BFM)。12 名健康受试者在执行可能引起低视觉诱发运动病(VIMS)的视觉任务之前和之后进行 BFM 测试,并完成了一份关于主观症状的问卷。虽然两组的 BFM(=.87)和总主观眼部症状评分(=.38)在两组之间均无显著差异,但在两组内,视觉任务后的这些值均显著低于任务前(<.05)。这些发现表明,在存在低 VIMS VR 内容的情况下,使用 VR-HMD 后出现的视觉疲劳与使用 2D 显示器后出现的视觉疲劳并无显著差异。使用虚拟现实(VR-HMD)头戴式显示器和二维显示器进行视觉疲劳的客观和主观评估没有显著差异。这些结果不仅对开发 VR 内容的工程师有价值,而且对使用 VR-HMD 评估视觉疲劳的研究人员也有价值。VR:虚拟现实;VR-HMD:虚拟现实头戴式显示器;BFM:双眼融合维持;BWFA:双目开视 Shack-Hartmann 波前像差仪。

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