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一种室内园艺种植桌游戏设计,旨在提高轻度和中度认知障碍老年人的认知能力。

An Indoor Gardening Planting Table Game Design to Improve the Cognitive Performance of the Elderly with Mild and Moderate Dementia.

机构信息

Graduate School of Industrial Design, National Yunlin University of Science and Technology, Douliou, Yunlin 640, Taiwan.

Department of Electronic Engineering, National Yunlin University of Science and Technology, Douliou, Yunlin 640, Taiwan.

出版信息

Int J Environ Res Public Health. 2020 Feb 25;17(5):1483. doi: 10.3390/ijerph17051483.

Abstract

The purpose of this study is to improve the overall cognitive function of patients with dementia in Yunlin County, Taiwan, by designing an indoor gardening flower combination game suitable for home and maintenance institutions. This paper uses qualitative research (participatory interviews, case studies, and contextual observation methods in the demand exploration phase) and quantitative research (experimental methods and the Mini-Mental State Examination (MMSE) and Barthel Index questionnaires in the product verification phase). This study adopted a four-stage service design: demand exploration, demand definition, design implementation, and product verification. In the stage of demand exploration, 14 elderly people with mild or moderate dementia were interviewed, and two cases were selected for two in-depth observations of horticultural treatment activities. Common obstacles and potential demand points were listed after integration: (1) The safety of elderly patients with dementia can be improved by employing horticultural treatment activities transferred from outdoors to indoors; (2) the objects and facilities used in horticultural activities should be improved to reduce the attention burden of elderly patients with dementia; 3) the elements of reminiscence or familiarity of the mentally handicapped elderly should be increased; 4) the process of gardening and planting can be used by two or four people to improve social and language skills. According to this study, an indoor gardening planting table game was developed. This game includes a group of flower combination prompt cards (including five flower groups: camellia, cherry blossom, chrysanthemum, kapok, and lotus), a group of color and number prompt rings, and a flower base, which provides planting of up to 25 flowers and is matched with the number prompt color rings; then, the combined flowers are planted into the base. In the final experience experiment, 7 participants with free movement of the upper limbs and mild or moderate dementia were selected by the MMSE and Barthel Index to participate in a 5-week experiment. After using a combination of progressive low-level, medium-level, and high-level flower combination tasks, the results showed that the overall performance of the elderly patients with mild or moderate dementia in the MMSE test was improved by the indoor gardening planting table game. However, the treatment effect-size presented a low effect magnitude.

摘要

本研究旨在设计一种适合居家和养护机构使用的室内园艺组合花游戏,以提高台湾云林县老年痴呆症患者的整体认知功能。本文采用定性研究(需求探索阶段的参与式访谈、案例研究和情境观察方法)和定量研究(产品验证阶段的实验方法和简易精神状态检查(MMSE)和巴氏量表问卷)。本研究采用了四阶段服务设计:需求探索、需求定义、设计实施和产品验证。在需求探索阶段,对 14 名轻度或中度痴呆的老年人进行了访谈,并对 2 例园艺治疗活动进行了深入观察。整合后列出了常见障碍和潜在需求点:(1)通过将户外园艺治疗活动转移到室内,可以提高老年痴呆症患者的安全性;(2)应改进园艺活动中使用的物品和设施,以减轻老年痴呆症患者的注意力负担;(3)应增加弱智老年人的怀旧或熟悉元素;(4)可以通过两人或四人共同参与园艺种植过程,提高社交和语言技能。根据本研究,开发了一种室内园艺种植桌游戏。该游戏包括一组花卉组合提示卡(包括山茶、樱花、菊花、木棉和荷花五个花卉组)、一组颜色和数字提示环,以及一个花座,可种植多达 25 朵花,并配有数字提示色环;然后将组合好的花朵种植到花座中。在最后的体验实验中,选择了 7 名上肢活动自如、轻度或中度痴呆的参与者,通过 MMSE 和巴氏量表进行了为期 5 周的实验。经过渐进的低、中、高级花卉组合任务的联合使用,结果表明,室内园艺种植桌游戏可提高轻度或中度痴呆老年人的 MMSE 测试整体表现。然而,治疗效果大小呈现低效应幅度。

https://cdn.ncbi.nlm.nih.gov/pmc/blobs/c12e/7084796/0c56a93810f0/ijerph-17-01483-g001.jpg

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