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个性化传感器控制数字游戏以满足老年心力衰竭患者的自我管理需求:一项定性研究。

Personalizing Sensor-Controlled Digital Gaming to Self-Management Needs of Older Adults with Heart Failure: A Qualitative Study.

机构信息

School of Nursing, The University of Texas-Austin, Austin, Texas.

Department of Pediatrics-Nutrition, Baylor College of Medicine, Houston, Texas.

出版信息

Games Health J. 2020 Aug;9(4):304-310. doi: 10.1089/g4h.2019.0222. Epub 2020 Mar 6.

Abstract

In older persons with heart failure (HF), an inability to self-manage their disease condition can result in poor health outcomes and quality of life. With the rise in smartphone use and digital game playing among older adults, digital tools such as sensor-controlled digital games (SCDGs) can offer accessible health-promoting tools that are enjoyable and easy to use. However, designing SCDGs that are compelling and aligned with their life values and self-management needs can be challenging. This article describes a qualitative study with older adults with HF who were recruited from a cardiac rehabilitation laboratory in central Texas to identify their perceptions and expectations regarding a SCDG for HF self-management. A low-fidelity prototype that demonstrated the features of a SCDG was used to obtain the participants' perceptions about the value of SCDGs for HF self-management with respect to content, customization, flexibility, and usability through qualitative interviews. We interviewed 15 patients with HF (53% women; age range, 53-90 years; 60% white). The concept of SCDGs for HF self-management was highly acceptable (80%). Participants provided suggestions for game characters, progress in the game, and game notifications and incentives. Perceived benefits included helping users track their behaviors and establish routines, become informed on strategies to manage HF, and empower themselves to take charge of their health. The study's findings will guide personalization of SCDG development to motivate patient engagement in HF self-management behaviors.

摘要

在老年心力衰竭(HF)患者中,无法自行管理疾病状况可能导致健康状况不佳和生活质量下降。随着智能手机和数字游戏在老年人中的使用增加,传感器控制数字游戏(SCDG)等数字工具可以提供易于使用且令人愉悦的可访问健康促进工具。然而,设计吸引人且符合其生活价值观和自我管理需求的 SCDG 可能具有挑战性。本文描述了一项针对得克萨斯州中部心脏康复实验室招募的 HF 老年患者的定性研究,以确定他们对用于 HF 自我管理的 SCDG 的看法和期望。通过定性访谈,使用低保真原型来获取参与者对 SCDG 在 HF 自我管理方面的价值的看法,包括内容、定制、灵活性和可用性,该原型展示了 SCDG 的功能。我们采访了 15 名 HF 患者(53%为女性;年龄范围为 53-90 岁;60%为白人)。SCDG 用于 HF 自我管理的概念非常受欢迎(80%)。参与者对游戏角色、游戏进度和游戏通知和激励措施提出了建议。认为的好处包括帮助用户跟踪他们的行为并建立日常生活习惯,了解管理 HF 的策略,并赋予他们自己掌控健康的权力。研究结果将指导 SCDG 开发的个性化,以激励患者参与 HF 自我管理行为。

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