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用于心力衰竭自我管理的传感器控制数字游戏的可行性:随机对照试验

Feasibility of a Sensor-Controlled Digital Game for Heart Failure Self-management: Randomized Controlled Trial.

作者信息

Radhakrishnan Kavita, Julien Christine, Baranowski Tom, O'Hair Matthew, Lee Grace, Sagna De Main Atami, Allen Catherine, Viswanathan Bindu, Thomaz Edison, Kim Miyong

机构信息

School of Nursing, The University of Texas Austin, Austin, TX, United States.

Department of Electrical and Computer Engineering, Cockrell School of Engineering, The University of Texas Austin, Austin, TX, United States.

出版信息

JMIR Serious Games. 2021 Nov 8;9(4):e29044. doi: 10.2196/29044.

Abstract

BACKGROUND

Poor self-management of heart failure (HF) contributes to devastating health consequences. Our innovative sensor-controlled digital game (SCDG) integrates data from sensors to trigger game rewards, progress, and feedback based on the real-time behaviors of individuals with HF.

OBJECTIVE

The aim of this study is to compare daily weight monitoring and physical activity behavior adherence by older adults using an SCDG intervention versus a sensors-only intervention in a feasibility randomized controlled trial.

METHODS

English-speaking adults with HF aged 55 years or older who owned a smartphone and could walk unassisted were recruited from Texas and Oklahoma from November 2019 to August 2020. Both groups were given activity trackers and smart weighing scales to track behaviors for 12 weeks. The feasibility outcomes of recruitment, retention, intervention engagement, and satisfaction were assessed. In addition to daily weight monitoring and physical activity adherence, the participants' knowledge, functional status, quality of life, self-reported HF behaviors, motivation to engage in behaviors, and HF-related hospitalization were also compared between the groups at baseline and at 6, 12, and 24 weeks.

RESULTS

A total of 38 participants with HF-intervention group (IG; 19/38, 50%) and control group (CG; 19/38, 50%)-were enrolled in the study. Of the 38 participants, 18 (47%) were women, 18 (47%) were aged 65 years or older, 21 (55%) had been hospitalized with HF in the past 6 months, and 29 (76%) were White. Furthermore, of these 38 participants, 31 (82%)-IG (15/19, 79%) and CG (16/19, 84%)-had both weight monitoring and physical activity data at the end of 12 weeks, and 27 (71%)-IG (14/19, 74%) and CG (13/19, 68%)-participated in follow-up assessments at 24 weeks. For the IG participants who installed the SCDG app (15/19, 79%), the number of days each player opened the game app was strongly associated with the number of days the player engaged in weight monitoring (r=0.72; P=.04) and the number of days with physical activity step data (r=0.9; P<.001). The IG participants who completed the satisfaction survey (13/19, 68%) reported that the SCDG was easy to use. Trends of improvement in daily weight monitoring and physical activity in the IG, as well as within-group improvements in HF functional status, quality of life, knowledge, self-efficacy, and HF hospitalization in both groups, were observed in this feasibility trial.

CONCLUSIONS

Playing an SCDG on smartphones was feasible and acceptable for older adults with HF for motivating daily weight monitoring and physical activity. A larger efficacy trial of the SCDG intervention will be needed to validate trends of improvement in daily weight monitoring and physical activity behaviors.

TRIAL REGISTRATION

ClinicalTrials.gov NCT03947983; https://clinicaltrials.gov/ct2/show/NCT03947983.

摘要

背景

心力衰竭(HF)自我管理不善会导致严重的健康后果。我们创新的传感器控制数字游戏(SCDG)整合来自传感器的数据,根据HF患者的实时行为触发游戏奖励、进程和反馈。

目的

本研究旨在通过一项可行性随机对照试验,比较使用SCDG干预与仅使用传感器干预的老年人在每日体重监测和身体活动行为依从性方面的差异。

方法

2019年11月至2020年8月,从得克萨斯州和俄克拉何马州招募年龄在55岁及以上、会说英语、患有HF且拥有智能手机且能独立行走的成年人。两组均配备活动追踪器和智能体重秤,以追踪12周的行为。评估招募、留存、干预参与度和满意度等可行性结果。除了每日体重监测和身体活动依从性外,还在基线以及第6、12和24周比较两组参与者的知识、功能状态、生活质量、自我报告的HF行为、行为动机以及与HF相关的住院情况。

结果

共有38名HF患者参与研究,分为干预组(IG;19/38,50%)和对照组(CG;19/38,50%)。在这38名参与者中,18名(47%)为女性,18名(47%)年龄在65岁及以上,21名(55%)在过去6个月内因HF住院,29名(76%)为白人。此外,在这38名参与者中,31名(82%)——IG组(15/19,79%)和CG组(16/19,84%)——在12周结束时既有体重监测数据又有身体活动数据,27名(71%)——IG组(14/19,74%)和CG组(13/19,68%)——在24周时参与了随访评估。对于安装了SCDG应用程序的IG组参与者(15/19,79%),每个玩家打开游戏应用程序的天数与玩家进行体重监测的天数(r = 0.72;P = 0.04)以及有身体活动步数数据的天数(r = 0.9;P < 0.001)密切相关。完成满意度调查的IG组参与者(13/19,68%)报告称SCDG易于使用。在这项可行性试验中,观察到IG组在每日体重监测和身体活动方面的改善趋势,以及两组在HF功能状态、生活质量、知识、自我效能和HF住院方面的组内改善情况。

结论

对于患有HF的老年人,在智能手机上玩SCDG对于促进每日体重监测和身体活动是可行且可接受的。需要进行更大规模的SCDG干预疗效试验,以验证每日体重监测和身体活动行为的改善趋势。

试验注册

ClinicalTrials.gov NCT03947983;https://clinicaltrials.gov/ct2/show/NCT03947983

https://cdn.ncbi.nlm.nih.gov/pmc/blobs/8e06/8663490/1dc74ac130fc/games_v9i4e29044_fig1.jpg

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