Interdisciplinary Consortium on Advanced Motion Performance (iCAMP), Michael E. DeBakey Department of Surgery, Baylor College of Medicine, Houston, TX 77030, USA.
Fahad Bin Jassim Kidney Center, Department of Nephrology, Hamad General Hospital, Hamad Medical Corporation, PO Box 3050 Doha, Qatar.
Sensors (Basel). 2020 Mar 12;20(6):1571. doi: 10.3390/s20061571.
Regular exercise can reduce depression. However, the uptake of exercise is limited in patients with end-stage renal disease undergoing hemodialysis. To address the gap, we designed a gamified non-weight-bearing intradialytic exercise program (exergame). The intradialytic exergame is virtually supervised based on its interactive feedback via wearable sensors attached on lower extremities. We examined the effectiveness of this program to reduce depression symptoms compared to nurse-supervised intradialytic exercise in 73 hemodialysis patients (age = 64.5 ± 8.7years, BMI = 31.6 ± 7.6kg/m). Participants were randomized into an exergame group (EG) or a supervised exercise group (SG). Both groups received similar exercise tasks for 4 weeks, with three 30 min sessions per week, during hemodialysis treatment. Depression symptoms were assessed at baseline and the fourth week using the Center for Epidemiologic Studies Depression Scale. Both groups showed a significant reduction in depression score (37%, < 0.001, Cohen's effect size = 0.69 in EG vs. 41%, < 0.001, = 0.65 in SG) with no between-group difference for the observed effect ( > 0.050). The EG expressed a positive intradialytic exercise experience including fun, safety, and helpfulness of sensor feedback. Together, results suggested that the virtually supervised low-intensity intradialytic exergame is feasible during routine hemodialysis treatment. It also appears to be as effective as nurse-supervised intradialytic exercise to reduce depression symptoms, while reducing the burden of administrating exercise on dialysis clinics.
定期运动可以减轻抑郁。然而,在接受血液透析的终末期肾病患者中,运动的参与度有限。为了解决这一问题,我们设计了一种游戏化的非负重性血液透析内运动方案(运动游戏)。该血液透析内运动游戏是通过附着在下肢的可穿戴传感器进行互动反馈,实现虚拟监督。我们研究了与护士监督的血液透析内运动相比,该方案对 73 名血液透析患者(年龄=64.5±8.7 岁,BMI=31.6±7.6kg/m)减少抑郁症状的有效性。参与者被随机分为运动游戏组(EG)或监督运动组(SG)。两组在血液透析治疗期间,均接受了为期 4 周、每周 3 次、每次 30 分钟的类似运动任务。使用流行病学研究中心抑郁量表(Center for Epidemiologic Studies Depression Scale)在基线和第 4 周评估抑郁症状。两组的抑郁评分均显著降低(EG 为 37%,<0.001,Cohen's 效应量=0.69;SG 为 41%,<0.001,=0.65),但观察到的效果无组间差异(>0.050)。EG 对血液透析内运动游戏体验表达了积极的反馈,包括趣味性、安全性和传感器反馈的有用性。总的来说,结果表明,在常规血液透析治疗期间,虚拟监督的低强度血液透析内运动游戏是可行的。它似乎与护士监督的血液透析内运动一样有效,可以减轻抑郁症状,同时减轻透析诊所管理运动的负担。