Brun Anne, Brunet Louis, Cerclet Denis, Masson Antonie, Ravit Magali, Tassin Jean-Pol, Zornig Silvia, Zurlo Maria Clelia, Guénoun Tamara, Missonnier Sylvain, Di Rocco Vincent, Mitsopoulou Lila, Jacquet Eric, Jung Johan, Roussillon René
CRPPC, Lumière University Lyon 2, Lyon, France.
GREPP, Section Psychodynamique, UQAM, Montreal, QC, Canada.
Front Psychol. 2020 Feb 28;11:254. doi: 10.3389/fpsyg.2020.00254. eCollection 2020.
This article, corresponding to a part of the restitution of a financed international research project between France, Brazil, Canada, Italy and Belgium, aims to offer a modelisation and qualitative evaluation of mediation care settings based on an original methodological tool that involves identifying the typical games at the foundations of creativity, following a multidisciplinary perspective. Therapeutic mediations are settings or devices organized around a "pliable medium," often artistic, like painting, modeling, writing and theater, which are very widespread in institutional practices, both in France and abroad. The scientific objectives of this research consist in a multi-disciplinary exploration (anthropology, criminology, neuroscience, clinical psychology) of the process of creative symbolization understood as a process of transformation involving play. According to this orientation, play can be defined as a psychic process whereby a subjective experience can be explored with pleasure, and consequently symbolized and appropriated. Our fundamental and original hypothesis is that play is at the source of the creative process, conceived as a work of metabolization by the psyche of playful experiences during the different stages of life. The review of the understanding of play in psychoanalysis, anthropology, criminology and neuroscience emphasizes the richness of this model and the importance of reflecting on the typical games in the field of psychic care. A clinical example of treatment in a pictorial therapeutic mediation setting of a child with psychotic disorders makes it possible to identify a number of typical games as well as the modalities of interpretation of the therapists through play. These multidisciplinary studies lead to the presentation of a general table of typical games, and these first results highlight the richness of identifying typical games in clinical settings. Ultimately, the multidisciplinary approach shows the interest of the model of play in the evaluation of therapeutic mediation settings, with a convergence of the different disciplines emphasizing the pertinence of this model. The scientific impact of this research overlaps with its societal impact, through the development of innovative tools for evaluating therapeutic mediations, in order to take account of the evolution of the different forms of social expression of psychic suffering.
本文对应于法国、巴西、加拿大、意大利和比利时之间一个资助国际研究项目的部分成果,旨在基于一种原创方法工具,对调解护理环境进行建模和定性评估,该工具涉及从多学科角度识别创造力基础上的典型游戏。治疗性调解是围绕“灵活媒介”组织的环境或手段,通常是艺术形式,如画、模型制作、写作和戏剧,在法国和国外的机构实践中都非常普遍。本研究的科学目标包括对创造性象征化过程进行多学科探索(人类学、犯罪学、神经科学、临床心理学),该过程被理解为一个涉及游戏的转变过程。按照这个方向,游戏可被定义为一种心理过程,通过它可以愉快地探索主观体验,并因此进行象征化和内化。我们基本且原创的假设是,游戏是创造性过程的源头,创造性过程被视为心灵在生命不同阶段对游戏体验进行代谢的工作。对精神分析、人类学、犯罪学和神经科学中游戏理解的综述强调了该模型的丰富性以及反思心理护理领域典型游戏的重要性。一个患有精神疾病儿童在绘画治疗性调解环境中的治疗临床实例,使得识别一些典型游戏以及治疗师通过游戏进行解读的方式成为可能。这些多学科研究促成了一份典型游戏总表的呈现,这些初步结果凸显了在临床环境中识别典型游戏的丰富性。最终,多学科方法显示了游戏模型在评估治疗性调解环境中的价值,不同学科的趋同强调了该模型的相关性。本研究的科学影响与其社会影响相重叠,通过开发用于评估治疗性调解的创新工具,以考虑心理痛苦社会表达不同形式的演变。