• 文献检索
  • 文档翻译
  • 深度研究
  • 学术资讯
  • Suppr Zotero 插件Zotero 插件
  • 邀请有礼
  • 套餐&价格
  • 历史记录
应用&插件
Suppr Zotero 插件Zotero 插件浏览器插件Mac 客户端Windows 客户端微信小程序
定价
高级版会员购买积分包购买API积分包
服务
文献检索文档翻译深度研究API 文档MCP 服务
关于我们
关于 Suppr公司介绍联系我们用户协议隐私条款
关注我们

Suppr 超能文献

核心技术专利:CN118964589B侵权必究
粤ICP备2023148730 号-1Suppr @ 2026

文献检索

告别复杂PubMed语法,用中文像聊天一样搜索,搜遍4000万医学文献。AI智能推荐,让科研检索更轻松。

立即免费搜索

文件翻译

保留排版,准确专业,支持PDF/Word/PPT等文件格式,支持 12+语言互译。

免费翻译文档

深度研究

AI帮你快速写综述,25分钟生成高质量综述,智能提取关键信息,辅助科研写作。

立即免费体验

严肃游戏对增加慢性病患儿身体活动的有效性:系统评价与荟萃分析

Effectiveness of Serious Games to Increase Physical Activity in Children With a Chronic Disease: Systematic Review With Meta-Analysis.

作者信息

Bossen Daniël, Broekema Aline, Visser Bart, Brons Annette, Timmerman Annieck, van Etten-Jamaludin Faridi, Braam Katja, Engelbert Raoul

机构信息

ACHIEVE Center of Applied Research, Faculty of Health, Amsterdam University of Applied Sciences, Amsterdam, Netherlands.

Digital Life Centre, Faculty of Digital Media and Creative Industries, Amsterdam University of Applied Sciences, Amsterdam, Netherlands.

出版信息

J Med Internet Res. 2020 Apr 1;22(4):e14549. doi: 10.2196/14549.

DOI:10.2196/14549
PMID:32234697
原文链接:https://pmc.ncbi.nlm.nih.gov/articles/PMC7160705/
Abstract

BACKGROUND

Physical activity (PA) is important for children with a chronic disease. Serious games may be useful to promote PA levels among these children.

OBJECTIVE

The primary purpose of this systematic review was to evaluate the effectiveness of serious games on PA levels in children with a chronic disease.

METHODS

PubMed, EMBASE, PsycINFO, ERIC, Cochrane Library, and CINAHL were systematically searched for articles published from January 1990 to May 2018. Both randomized controlled trials and controlled clinical trials were included to examine the effects of serious games on PA levels in children with a chronic disease. Two investigators independently assessed the intervention, methods, and methodological quality in all articles using the Cochrane risk of bias tool. Both qualitative and quantitative analyses were performed.

RESULTS

This systematic review included 9 randomized controlled trials (886 participants). In 2 of the studies, significant between-group differences in PA levels in favor of the intervention group were reported. The meta-analysis on PA levels showed a nonsignificant effect on moderate to vigorous PA (measured in minutes per day) between the intervention and control groups (standardized mean difference 0.30, 95% CI -0.15 to 0.75, P=.19). The analysis of body composition resulted in significantly greater reductions in BMI in the intervention group (standardized mean difference -0.24, 95% CI -0.45 to 0.04, P=.02).

CONCLUSIONS

This review does not support the hypothesis that serious games improve PA levels in children with a chronic disease. The meta-analysis on body composition showed positive intervention effects with significantly greater reductions in BMI in favor of the intervention group. A high percentage of nonuse was identified in the study of serious games, and little attention was paid to behavior change theories and specific theoretical approaches to enhance PA in serious games. Small sample sizes, large variability between intervention designs, and limited details about the interventions were the main limitations. Future research should determine which strategies enhance the effectiveness of serious games, possibly by incorporating behavior change techniques.

摘要

背景

身体活动对患有慢性病的儿童很重要。严肃游戏可能有助于提高这些儿童的身体活动水平。

目的

本系统评价的主要目的是评估严肃游戏对患有慢性病儿童身体活动水平的有效性。

方法

系统检索了1990年1月至2018年5月发表在PubMed、EMBASE、PsycINFO、ERIC、Cochrane图书馆和CINAHL上的文章。纳入随机对照试验和对照临床试验,以研究严肃游戏对患有慢性病儿童身体活动水平的影响。两名研究者使用Cochrane偏倚风险工具独立评估所有文章的干预措施、方法和方法学质量。进行了定性和定量分析。

结果

本系统评价纳入了9项随机对照试验(886名参与者)。在2项研究中,报告了干预组和对照组在身体活动水平上存在显著的组间差异,干预组更优。对身体活动水平的荟萃分析显示,干预组和对照组之间在中度至剧烈身体活动(以每天分钟数衡量)方面的效果不显著(标准化均数差0.30,95%可信区间-0.15至0.75,P=0.19)。身体成分分析结果显示,干预组的体重指数显著降低(标准化均数差-0.24,95%可信区间-0.45至0.04,P=0.02)。

结论

本评价不支持严肃游戏能提高患有慢性病儿童身体活动水平这一假设。身体成分的荟萃分析显示出积极的干预效果,干预组的体重指数显著降低。在严肃游戏研究中发现有很高比例的未使用情况,并且很少关注行为改变理论和在严肃游戏中增强身体活动的具体理论方法。样本量小、干预设计之间差异大以及干预细节有限是主要局限性。未来的研究应确定哪些策略能提高严肃游戏的有效性,可能需要纳入行为改变技术。

https://cdn.ncbi.nlm.nih.gov/pmc/blobs/1e7b/7160705/0ab6d1bb01c9/jmir_v22i4e14549_fig7.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/1e7b/7160705/5d3a2ed0fa01/jmir_v22i4e14549_fig1.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/1e7b/7160705/4813795ccd8c/jmir_v22i4e14549_fig2.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/1e7b/7160705/475c76bb0b63/jmir_v22i4e14549_fig3.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/1e7b/7160705/ea2be0a5412e/jmir_v22i4e14549_fig4.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/1e7b/7160705/c14a061e4178/jmir_v22i4e14549_fig5.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/1e7b/7160705/b2dfaa1d4ff9/jmir_v22i4e14549_fig6.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/1e7b/7160705/0ab6d1bb01c9/jmir_v22i4e14549_fig7.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/1e7b/7160705/5d3a2ed0fa01/jmir_v22i4e14549_fig1.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/1e7b/7160705/4813795ccd8c/jmir_v22i4e14549_fig2.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/1e7b/7160705/475c76bb0b63/jmir_v22i4e14549_fig3.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/1e7b/7160705/ea2be0a5412e/jmir_v22i4e14549_fig4.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/1e7b/7160705/c14a061e4178/jmir_v22i4e14549_fig5.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/1e7b/7160705/b2dfaa1d4ff9/jmir_v22i4e14549_fig6.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/1e7b/7160705/0ab6d1bb01c9/jmir_v22i4e14549_fig7.jpg

相似文献

1
Effectiveness of Serious Games to Increase Physical Activity in Children With a Chronic Disease: Systematic Review With Meta-Analysis.严肃游戏对增加慢性病患儿身体活动的有效性:系统评价与荟萃分析
J Med Internet Res. 2020 Apr 1;22(4):e14549. doi: 10.2196/14549.
2
3
Effects of Serious Games on Depression in Older Adults: Systematic Review and Meta-analysis of Randomized Controlled Trials.严肃游戏对老年人抑郁的影响:随机对照试验的系统评价和荟萃分析。
J Med Internet Res. 2022 Sep 6;24(9):e37753. doi: 10.2196/37753.
4
Impact of Serious Games on Body Composition, Physical Activity, and Dietary Change in Children and Adolescents: A Systematic Review and Meta-Analysis of Randomized Controlled Trials.严肃游戏对儿童和青少年身体成分、身体活动和饮食改变的影响:随机对照试验的系统评价和荟萃分析。
Nutrients. 2024 Apr 26;16(9):1290. doi: 10.3390/nu16091290.
5
6
Active Video Game Interventions Targeting Physical Activity Behaviors: Systematic Review and Meta-analysis.针对身体活动行为的积极视频游戏干预措施:系统评价和荟萃分析。
J Med Internet Res. 2023 May 16;25:e45243. doi: 10.2196/45243.
7
A systematic review and meta-analysis of interventions to increase physical activity in children and adolescents with intellectual disabilities.系统评价和荟萃分析干预措施,以增加智障儿童和青少年的身体活动。
J Intellect Disabil Res. 2018 Apr;62(4):312-329. doi: 10.1111/jir.12467. Epub 2017 Dec 26.
8
Lifestyle intervention for improving school achievement in overweight or obese children and adolescents.改善超重或肥胖儿童及青少年学业成绩的生活方式干预。
Cochrane Database Syst Rev. 2014 Mar 14(3):CD009728. doi: 10.1002/14651858.CD009728.pub2.
9
Serious games for improving knowledge and self-management in young people with chronic conditions: a systematic review and meta-analysis.用于改善慢性病青少年知识水平和自我管理能力的严肃游戏:一项系统评价与荟萃分析
J Am Med Inform Assoc. 2016 Jan;23(1):230-9. doi: 10.1093/jamia/ocv100. Epub 2015 Jul 17.
10
mHealth Technologies to Influence Physical Activity and Sedentary Behaviors: Behavior Change Techniques, Systematic Review and Meta-Analysis of Randomized Controlled Trials.移动健康技术对身体活动和久坐行为的影响:行为改变技术、随机对照试验的系统评价与荟萃分析
Ann Behav Med. 2017 Apr;51(2):226-239. doi: 10.1007/s12160-016-9846-0.

引用本文的文献

1
Gamified digital exercise interventions for children and adolescents: Protocol for a systematic review and behavior change technique analysis.针对儿童和青少年的游戏化数字运动干预措施:系统评价与行为改变技术分析方案
Digit Health. 2025 Aug 3;11:20552076251365017. doi: 10.1177/20552076251365017. eCollection 2025 Jan-Dec.
2
Mobile apps designed for preschoolers produce comparable physical activity outcomes to traditional physical education activities.专为学龄前儿童设计的移动应用程序产生的身体活动结果与传统体育教育活动相当。
Mhealth. 2025 Jul 14;11:25. doi: 10.21037/mhealth-24-78. eCollection 2025.
3
Safe Listening Beliefs, Attitudes, and Practices Among Gamers and Esports Participants: International Web-Based Survey.

本文引用的文献

1
Physical activity for children with chronic disease; a narrative review and practical applications.儿童慢性病的身体活动:叙述性综述及实际应用。
BMC Pediatr. 2019 Jan 8;19(1):12. doi: 10.1186/s12887-018-1377-3.
2
Effects of Structured Exercise Training in Children and Adolescents With Juvenile Idiopathic Arthritis.结构化运动训练对青少年特发性关节炎儿童和青少年的影响。
Pediatr Phys Ther. 2019 Jan;31(1):3-21. doi: 10.1097/PEP.0000000000000555.
3
Exergaming for Children and Adolescents: Strengths, Weaknesses, Opportunities and Threats.
游戏玩家和电子竞技参与者的安全聆听信念、态度及行为:基于网络的国际调查
JMIR Form Res. 2025 Mar 25;9:e60476. doi: 10.2196/60476.
4
Digital Serious Games to Promote Behavior Change in Children With Chronic Diseases: Scoping Review and Development of a Self-Management Learning Framework.数字严肃游戏促进慢性病患儿行为改变:系统评价及自我管理学习框架的构建。
J Med Internet Res. 2024 Aug 19;26:e49692. doi: 10.2196/49692.
5
Using Gaming to Promote Vaccination Among Youth: A Systematic Review.利用游戏促进青少年接种疫苗:一项系统综述。
SAGE Open Nurs. 2024 May 29;10:23779608241256998. doi: 10.1177/23779608241256998. eCollection 2024 Jan-Dec.
6
Effect of a Mobile Game-Based Intervention to Enhance Child Safety: Randomized Controlled Trial.基于移动游戏的干预措施对增强儿童安全的影响:随机对照试验。
J Med Internet Res. 2024 Feb 14;26:e51908. doi: 10.2196/51908.
7
An umbrella review of the benefits and risks associated with youths' interactions with electronic screens.青少年与电子屏幕互动的益处和风险的伞式综述。
Nat Hum Behav. 2024 Jan;8(1):82-99. doi: 10.1038/s41562-023-01712-8. Epub 2023 Nov 13.
8
Personalised Dosing Using the CURATE.AI Algorithm: Protocol for a Feasibility Study in Patients with Hypertension and Type II Diabetes Mellitus.使用 CURATE.AI 算法进行个体化剂量:高血压和 2 型糖尿病患者可行性研究方案。
Int J Environ Res Public Health. 2022 Jul 23;19(15):8979. doi: 10.3390/ijerph19158979.
9
Translating Promoting Factors and Behavior Change Principles Into a Blended and Technology-Supported Intervention to Stimulate Physical Activity in Children With Asthma (Foxfit): Design Study.将促进因素和行为改变原则转化为混合式技术支持干预措施以促进哮喘儿童身体活动(Foxfit):设计研究
JMIR Form Res. 2022 Jul 25;6(7):e34121. doi: 10.2196/34121.
10
Modification in the Motor Skills of Seniors in Care Homes Using Serious Games and the Impact of COVID-19: Field Study.使用严肃游戏对养老院老年人运动技能的改善及COVID-19的影响:实地研究
JMIR Serious Games. 2022 May 10;10(2):e36768. doi: 10.2196/36768.
儿童和青少年的运动游戏:优势、劣势、机遇与威胁
J Clin Med. 2018 Nov 8;7(11):422. doi: 10.3390/jcm7110422.
4
Effects of exercise training on physical and psychosocial health in children with chronic respiratory disease: a systematic review and meta-analysis.运动训练对慢性呼吸道疾病儿童身体和心理社会健康的影响:一项系统评价和荟萃分析。
BMJ Open Sport Exerc Med. 2018 Oct 1;4(1):e000409. doi: 10.1136/bmjsem-2018-000409. eCollection 2018.
5
Serious games as an educational strategy to control childhood obesity: a systematic literature review1.作为控制儿童肥胖的教育策略的严肃游戏:一项系统文献综述1。
Rev Lat Am Enfermagem. 2018 Sep 3;26:e3036. doi: 10.1590/1518-8345.2509.3036.
6
Non-pharmacological options for managing chronic musculoskeletal pain in children with pediatric rheumatic disease: a systematic review.儿童风湿性疾病患儿慢性肌肉骨骼疼痛的非药物治疗选择:系统评价。
Rheumatol Int. 2018 Nov;38(11):2015-2025. doi: 10.1007/s00296-018-4136-8. Epub 2018 Aug 23.
7
2017 Dutch Report Card: Results From the First Physical Activity Report Card Plus for Dutch Youth With a Chronic Disease or Disability.《2017年荷兰成绩报告单:首份针对患有慢性病或残疾的荷兰青少年的体育活动成绩报告单+的结果》
Front Pediatr. 2018 Apr 30;6:122. doi: 10.3389/fped.2018.00122. eCollection 2018.
8
Randomized web-based physical activity intervention in adolescent survivors of childhood cancer.基于网络的随机物理活动干预在青少年童年癌症幸存者中的应用。
Pediatr Blood Cancer. 2018 Aug;65(8):e27216. doi: 10.1002/pbc.27216. Epub 2018 May 3.
9
Active exercise interventions improve gross motor function of ambulant/semi-ambulant children with cerebral palsy: a systematic review.积极运动干预可改善能走动/半走动脑瘫儿童的粗大运动功能:系统评价。
Disabil Rehabil. 2019 May;41(10):1131-1151. doi: 10.1080/09638288.2017.1422035. Epub 2018 Jan 5.
10
EXERGAMES AS A TOOL FOR THE ACQUISITION AND DEVELOPMENT OF MOTOR SKILLS AND ABILITIES: A SYSTEMATIC REVIEW.运动游戏作为获取和发展运动技能与能力的工具:一项系统综述。
Rev Paul Pediatr. 2017 Oct-Dec;35(4):464-471. doi: 10.1590/1984-0462/;2017;35;4;00013. Epub 2017 Sep 21.