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严肃游戏对老年人抑郁的影响:随机对照试验的系统评价和荟萃分析。

Effects of Serious Games on Depression in Older Adults: Systematic Review and Meta-analysis of Randomized Controlled Trials.

机构信息

College of Nursing and Brain Korea 21 FOUR Project, Yonsei University, Seoul, Republic of Korea.

Mo-Im Kim Nursing Research Institute, College of Nursing, Yonsei University, Seoul, Republic of Korea.

出版信息

J Med Internet Res. 2022 Sep 6;24(9):e37753. doi: 10.2196/37753.

Abstract

BACKGROUND

Depression is a severe psychological concern that negatively affects health in older adults. Serious games applied in various fields are considered appropriate interventions, especially in mental health care. However, there is a lack of evidence regarding the effects of serious games on depression in older adults.

OBJECTIVE

This study aimed to investigate the characteristics and effectiveness of serious games for depression in older adults.

METHODS

A systematic review and meta-analysis of randomized controlled trials were conducted. In total, 5 electronic databases (PubMed, CINAHL, Embase, PsycINFO, and Cochrane Library) were searched to identify relevant studies published until July 6, 2021. A total of 2 reviewers independently conducted study selection, data extraction, and quality appraisals. The risk of bias in the included studies was assessed using the JBI Critical Appraisal Checklist. For the meta-analysis, the effect size was calculated as the standardized mean difference (SMD) by using a random effects model.

RESULTS

A total of 17 studies with 1280 older adults were included in the systematic review, and 15 studies were included in the meta-analysis. Serious game interventions were classified into 3 types: physical activity (PA), cognitive function, and both PA and cognitive function. The meta-analysis demonstrated that serious games reduced depression in older adults (SMD -0.54, 95% CI -0.79 to -0.29; P<.001). Serious games had a more significant effect size in community or home settings (SMD -0.61, 95% CI -0.95 to -0.26; P<.001) than in hospital settings (SMD -0.46, 95% CI -0.85 to -0.08; P=.02); however, the difference between groups was not significant. Among the types of games, games for PA (SMD -0.60, 95% CI -0.95 to -0.25; P<.001) and games for both (SMD -0.73, 95% CI -1.29 to -0.17; P=.01) had a significant effect on reducing depression in older adults. However, no significant correlations were observed between the duration or number of serious games and depression.

CONCLUSIONS

Serious games were beneficial in reducing depression in older adults. Regardless of the study setting, serious games appeared to reduce depression. Particularly, serious games including PA had a significant impact on reducing depression. Furthermore, high-quality randomized controlled trials are needed to establish substantial evidence for the effectiveness of serious games on depression in older adults.

TRIAL REGISTRATION

PROSPERO CRD42021242573; https://tinyurl.com/26xf7ym5.

摘要

背景

抑郁症是一种严重的心理问题,会对老年人的健康产生负面影响。应用于各个领域的严肃游戏被认为是适当的干预措施,尤其是在精神保健方面。然而,关于严肃游戏对老年人抑郁症的影响,证据不足。

目的

本研究旨在调查严肃游戏对老年人抑郁症的特点和效果。

方法

对随机对照试验进行了系统回顾和荟萃分析。总共检索了 5 个电子数据库(PubMed、CINAHL、Embase、PsycINFO 和 Cochrane Library),以确定截至 2021 年 7 月 6 日发表的相关研究。由 2 位评审员独立进行研究选择、数据提取和质量评估。使用 JBI 批判性评价清单评估纳入研究的偏倚风险。对于荟萃分析,使用随机效应模型计算标准化均数差(SMD)作为效应量。

结果

系统综述共纳入了 17 项研究,涉及 1280 名老年人,其中 15 项研究纳入了荟萃分析。严肃游戏干预措施分为 3 种类型:身体活动(PA)、认知功能和 PA 与认知功能兼具。荟萃分析表明,严肃游戏可降低老年人的抑郁程度(SMD -0.54,95% CI -0.79 至 -0.29;P<.001)。在社区或家庭环境中,严肃游戏的效果更为显著(SMD -0.61,95% CI -0.95 至 -0.26;P<.001),而在医院环境中(SMD -0.46,95% CI -0.85 至 -0.08;P=.02)效果则不明显,但组间差异无统计学意义。在游戏类型方面,PA 游戏(SMD -0.60,95% CI -0.95 至 -0.25;P<.001)和兼具 PA 和认知功能的游戏(SMD -0.73,95% CI -1.29 至 -0.17;P=.01)对降低老年人的抑郁程度有显著效果。然而,严肃游戏的时长或次数与抑郁程度之间没有显著相关性。

结论

严肃游戏有益于降低老年人的抑郁程度。无论研究环境如何,严肃游戏似乎都能降低抑郁程度。特别是包含 PA 的严肃游戏对降低抑郁程度有显著影响。此外,需要高质量的随机对照试验来为严肃游戏对老年人抑郁症的有效性提供实质性证据。

试验注册

PROSPERO CRD42021242573;https://tinyurl.com/26xf7ym5。

https://cdn.ncbi.nlm.nih.gov/pmc/blobs/ab77/9490522/e2966a3001aa/jmir_v24i9e37753_fig1.jpg

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