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实现互动游戏到肩部康复和评估系统中。

Implementation of interactive games to a shoulder rehabilitation and evaluation system.

机构信息

Department of Electronic Engineering, National Taipei University of Technology, Taipei, Taiwan.

Department of Digital Science, National Taipei University of Education, Taipei, Taiwan.

出版信息

Technol Health Care. 2020;28(4):431-437. doi: 10.3233/THC-202173.

Abstract

BACKGROUND

After an operation, the shoulder and wrist might not be able to lift and swing freely, and must be assisted with rehabilitation training.

OBJECTIVE

In this paper, Kinect combined with multiple sensors of a Bluetooth ball is proposed to improve the measurement function of the arm's micro-motion trajectory, rotation amount, and acceleration, which cannot be detected by Kinect alone.

METHODS

We designed two virtual scene rehabilitation games for clinical trials. We performed validity analysis with a paired sample t-test.

RESULTS

A significance value of P*< 1 was obtained, and the arm lift angle shows an improvement from 30∘ to 60∘, indicating that the range of motion of the hand and shoulder is gradually improving.

CONCLUSION

Experiments show that virtual games combined with multiple sensors can better understand the patient's rehabilitation situation.

摘要

背景

手术后,肩部和腕部可能无法自由抬起和摆动,必须进行康复训练。

目的

本文提出了将 Kinect 与蓝牙球的多个传感器相结合,以改善手臂微运动轨迹、旋转量和加速度的测量功能,而 Kinect 本身无法检测到这些功能。

方法

我们设计了两个虚拟场景康复游戏进行临床试验。我们使用配对样本 t 检验进行了有效性分析。

结果

P*<1 获得了显著值,手臂抬起角度从 30∘提高到 60∘,表明手和肩部的运动范围逐渐改善。

结论

实验表明,虚拟游戏与多个传感器结合使用,可以更好地了解患者的康复情况。

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