Russell Gillian E H, Sanders James L, Williams Robert J
Department of Psychology, University of Lethbridge, Lethbridge, Alberta, Canada.
Faculty of Health Sciences, University of Lethbridge, Lethbridge, Alberta, Canada.
Addict Behav. 2020 Sep;108:106444. doi: 10.1016/j.addbeh.2020.106444. Epub 2020 Apr 18.
The aim of this study was to develop measures to assess implicit memory associations for video gaming and to examine the relationship between implicit memory associations, video gaming involvement, and problem video gaming.
A survey of online panelists from across Canada was conducted that included 166 problem video gamers who were recruited for participation in a larger study examining the relationship between gambling, video gaming, and collectible card play. Memory associations were assessed using a 10-item measures of word associations and behaviour associations. Video gaming involvement was assessed via self-report of time and frequency of play, and problem video gaming was assessed using the Behavioral Addiction Measure for Video Gaming (BAM-VG).
Significant Kendall tau-b correlations ranging from 0.297 to 0.405 were found between measures of memory associations and both level of video gaming involvement and problem video gaming.
There is a robust relationship between memory associations for video gaming with level of video gaming involvement and problem video gaming. The results suggest that implicit associations may have utility in the assessment of problem video gaming.
本研究旨在制定评估电子游戏内隐记忆关联的方法,并检验内隐记忆关联、电子游戏参与度和问题性电子游戏之间的关系。
对来自加拿大各地的在线小组成员进行了一项调查,其中包括166名问题性电子游戏玩家,他们被招募参与一项更大规模的研究,该研究考察赌博、电子游戏和集换式卡牌游戏之间的关系。使用一个包含10个项目的词语关联和行为关联量表来评估记忆关联。通过自我报告游戏时间和频率来评估电子游戏参与度,使用电子游戏行为成瘾量表(BAM-VG)来评估问题性电子游戏。
在记忆关联量表与电子游戏参与度水平和问题性电子游戏之间发现了显著的肯德尔tau-b相关性,范围从0.297到0.405。
电子游戏的记忆关联与电子游戏参与度水平和问题性电子游戏之间存在密切关系。结果表明,内隐关联可能在问题性电子游戏的评估中具有实用价值。