Centre for Gambling Research at UBC, Department of Psychology, University of British Columbia, 2136 West Mall, Vancouver, BC V6T 1Z4, Canada.
Addict Behav. 2019 Sep;96:26-34. doi: 10.1016/j.addbeh.2019.04.009. Epub 2019 Apr 16.
Loot boxes are virtual goods in video games that produce randomly-generated in-game rewards, and have attracted scrutiny because of a resemblance to gambling. This study tests relationships between gaming involvement, engagement with loot boxes, and their associations with disordered gambling and gambling-related cognitions. Online questionnaires were completed by 144 adults via MTurk (Study 1) and 113 undergraduates (Study 2). Gaming and loot box-related variables included estimated time spent gaming and monthly expenditure, the Internet Gaming Disorder Scale (IGDS), and questions that assessed perceptions and behaviours related to loot boxes. Most participants thought loot boxes were a form of gambling (68.1% & 86.2%). A subset of items were condensed into a unidimensional "Risky Loot-box Index" (RLI) via exploratory factor analysis. In Study 1, the RLI showed significant associations with the Problem Gambling Severity Index (r = .491, p < .001) and the Gambling Related Cognitions Scale (r = .518, p < .001). Overall, gambling-related variables predicted 37.1% (p < .001) of the variance in RLI scores. Findings were replicated, though attenuated, in Study 2. These results demonstrate that besides the surface similarity of loot boxes to gambling, loot box engagement is correlated with gambling beliefs and problematic gambling behaviour in adult gamers.
战利品箱是视频游戏中的虚拟商品,可产生随机生成的游戏内奖励,由于与赌博相似而受到审查。本研究检验了游戏参与度、对战利品箱的参与度与其与赌博障碍和与赌博相关的认知之间的关系。通过 MTurk,144 名成年人(研究 1)和 113 名大学生(研究 2)在线完成了与游戏和战利品箱相关的问卷。游戏和战利品箱相关变量包括估计的游戏时间和每月支出、互联网游戏障碍量表(IGDS)以及评估与战利品箱相关的看法和行为的问题。大多数参与者认为战利品箱是一种赌博形式(68.1% 和 86.2%)。通过探索性因素分析,将一组项目浓缩为一个单一的“风险战利品箱指数”(RLI)。在研究 1 中,RLI 与问题赌博严重程度指数(r =.491,p <.001)和赌博相关认知量表(r =.518,p <.001)呈显著相关。总体而言,赌博相关变量预测 RLI 得分的 37.1%(p <.001)。在研究 2 中也得到了复制,尽管有所减弱。这些结果表明,除了战利品箱与赌博的表面相似性之外,战利品箱的参与度与成年游戏玩家的赌博信念和问题赌博行为相关。