Evans Eric J, Naugle Keith E, Owen Tyler, Naugle Kelly M
J Aging Phys Act. 2020 May 18;28(5):731-739. doi: 10.1123/japa.2019-0303. Print 2020 Oct 1.
Whether active gaming is an appropriate method to facilitate moderate-intensity physical activity in older adults remains unclear. The purpose of this study was to evaluate the intensity of physical activity and enjoyment while playing three active video games in older adults compared with younger adults. Ten younger and 10 older adults played three active games on separate days. Participants played two 15-min periods per game: one period at a self-selected intensity and one period with structured instructions to maximize the movement. Physical activity intensity and enjoyment were measured during gameplay. The results indicated that older adults played games at significantly higher intensities (5.3 + 1.8 vs. 3.6 + 1.8 metabolic equivalents), spent less time in whole-body sedentary activity, and rated games more enjoyable compared with younger adults. With physical activity intensity being consistent with moderate-to-vigorous intensity for older adults during gameplay, the results suggest that active video games could be used as a cardiovascular tool for older adults.
主动式游戏是否是促进老年人进行中等强度身体活动的合适方法仍不清楚。本研究的目的是评估老年人与年轻人在玩三款主动式电子游戏时的身体活动强度和愉悦感。10名年轻人和10名老年人在不同日期玩三款主动式游戏。参与者每场游戏玩两个15分钟的时段:一个时段以自我选择的强度进行,另一个时段按照结构化指导以最大化运动量。在游戏过程中测量身体活动强度和愉悦感。结果表明,与年轻人相比,老年人玩游戏时的强度显著更高(5.3 + 1.8代谢当量对3.6 + 1.8代谢当量),全身久坐活动的时间更少,并且对游戏的评价更愉悦。由于在游戏过程中老年人的身体活动强度与中等至剧烈强度一致,结果表明主动式电子游戏可作为老年人的心血管锻炼工具。