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眼球追踪游戏干预在多动性脑瘫儿童中的应用:一项任务表现及其与肌张力障碍和舞蹈手足徐动症关系的初步研究。

Eye Gaze Gaming Intervention in Children with Dyskinetic Cerebral Palsy: A Pilot Study of Task Performance and Its Relation with Dystonia and Choreoathetosis.

机构信息

KU Leuven, Bruges Campus, Department of Rehabilitation Sciences, Research Group for Neurorehabilitation , Bruges, Belgium.

KU Leuven, Department of Development and Regeneration , Leuven, Belgium.

出版信息

Dev Neurorehabil. 2020 Nov;23(8):548-556. doi: 10.1080/17518423.2020.1770890. Epub 2020 Jun 4.

DOI:10.1080/17518423.2020.1770890
PMID:32496837
Abstract

OBJECTIVES

To investigate the operational competences screen navigation and dwell function underlying eye gaze performance, and the relation of dystonia and choreoathetosis with eye gaze performance in children with dyskinetic cerebral palsy (DCP).

METHODS

During a 5-week intervention, ten participants with DCP played eye gaze video games daily for 30 minutes. Six games were used to assess task performance, fixation count, and eye movement accuracy during four measurements. Dystonia and choreoathetosis were evaluated using the Dyskinesia Impairment Scale.

RESULTS

Eye gaze performance improved over time ( = .013). Moderate to strong within-subject correlations were found between eye movement accuracy and task performance, and between eye movement accuracy and fixation count. No significant correlations were found with the movement disorders.

CONCLUSIONS

Eye gaze technology shows great potential to be a successful computer interface for children with severe DCP, thereby potentially improving their communication skills, participation levels, and quality of life.

摘要

目的

研究眼球运动表现所涉及的操作能力屏幕导航和停留功能,以及在运动障碍型脑瘫(DCP)儿童中,眼球运动表现与肌张力障碍和舞蹈手足徐动症之间的关系。

方法

在 5 周的干预期间,10 名 DCP 参与者每天玩 30 分钟眼球追踪视频游戏。使用六个游戏在四次测量中评估任务表现、注视次数和眼球运动准确性。使用运动障碍损伤量表评估肌张力障碍和舞蹈手足徐动症。

结果

眼球运动表现随时间推移而改善( =.013)。眼球运动准确性与任务表现以及眼球运动准确性与注视次数之间存在中等至强的受试者内相关性。与运动障碍之间未发现显著相关性。

结论

眼球追踪技术有望成为严重 DCP 儿童成功的计算机接口,从而潜在地提高他们的沟通技巧、参与水平和生活质量。

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