School of Psychology and Public Health, La Trobe University, Melbourne, Victoria; Hopkins Centre, Menzies Health Institute Queensland, Griffith University, Meadowbrook, Queensland.
Hopkins Centre, Menzies Health Institute Queensland, Griffith University, Meadowbrook, Queensland; Occupational Therapy Department, PA Hospital, Metro South Health Division of Rehabilitation, Woolloongabba, Queensland.
Arch Phys Med Rehabil. 2020 Sep;101(9):1532-1540. doi: 10.1016/j.apmr.2020.05.013. Epub 2020 Jun 2.
This study investigated (1) the effect of engaging with 20-minute simulated natural environments delivered via virtual reality (VR) on current mood state and (2) the effect of engaging with multiple VR sessions over a period of a week on the depressive symptoms of people with a spinal cord injury (SCI).
Randomized controlled trial design.
Spinal Cord Injury Rehabilitation Unit in Australia.
Participants (N=24) were assigned to a group engaging in VR sessions during week 1 (group 1, n=10) or week 2 (group 2, n=14).
The intervention week involved participation in up to three 20-minute VR sessions over 3 consecutive days. The control condition involved regular rehabilitation practice over a week.
The Patient Health Questionnaire-8 (PHQ-8) was completed prior to the first week (T1), after the first week and prior to the second week (T2), and after the second week (T3). Current feeling states, including depressed/happy, anxious/relaxed, and not feeling good/feeling good, were rated immediately prior and after each VR session.
Levels of happiness, relaxation, and feeling good were significantly higher subsequent to engaging with each VR session. Between-group differences in PHQ-8 scores were significantly greater for participants who experienced the intervention during the first week compared to participants within the control group: intervention participants had significant improvements in psycho-emotional health. Within-group PHQ-8 scores were reduced for each group subsequent to experiencing the intervention; however, differences were not significant.
Engaging with simulated natural environments delivered via VR can favorably affect the psycho-emotional health of people with SCI receiving rehabilitation in hospital. Future research including larger samples and investigating the effect over a longer time period is required to confirm the findings presented.
本研究旨在探讨:(1) 通过虚拟现实(VR)体验 20 分钟模拟自然环境对当前情绪状态的影响;(2) 在一周的时间内,多次体验 VR 对脊髓损伤(SCI)患者抑郁症状的影响。
随机对照试验设计。
澳大利亚脊髓损伤康复病房。
将参与者(N=24)分为两组,一组在第一周(第 1 组,n=10)进行 VR 体验,另一组在第二周(第 2 组,n=14)进行 VR 体验。
干预周涉及在连续 3 天内进行最多 3 次 20 分钟的 VR 体验。对照组则在一周内进行常规康复训练。
在第一周之前(T1)、第一周后且第二周之前(T2)以及第二周后(T3)完成患者健康问卷-8(PHQ-8)。在每次 VR 体验前后,立即评估当前的感觉状态,包括抑郁/快乐、焦虑/放松和感觉良好/感觉不佳。
每次体验 VR 后,参与者的快乐、放松和感觉良好程度显著提高。与对照组相比,第一周接受干预的参与者在 PHQ-8 评分上的组间差异更大:干预组参与者的心理情绪健康状况显著改善。每组在体验干预后,PHQ-8 评分均有所降低,但差异无统计学意义。
通过 VR 体验模拟自然环境可以对接受医院康复治疗的 SCI 患者的心理情绪健康产生有利影响。需要进行包括更大样本量和更长时间跨度的研究,以确认本研究的结果。