Eley Karen A, Delso Gaspar
Department of Radiology, University of Cambridge, Box 218, Cambridge Biomedical Campus, Cambridge, United Kingdom.
J Craniofac Surg. 2020 Jun;31(4):1015-1017. doi: 10.1097/SCS.0000000000006552.
Three-dimensional (3D) imaging of the craniofacial skeleton is integral in managing a wide range of bony pathologies. The authors have previously demonstrated the potential of "Black Bone" MRI (BB) as a non-ionizing alternative to CT. However, even in experienced hands 3D rendering of BB datasets can be challenging and time consuming. The objectives of this study were to develop and test a semi- and fully-automated segmentation algorithm for the craniofacial skeleton.Previously acquired adult volunteer (n = 15) BB datasets of the head were utilized. Imaging was initially 3D rendered with our conventional manual technique. An algorithm to remove the outer soft-tissue envelope was developed and 3D rendering completed with the processed datasets (semi-automated). Finally, a fully automated 3D-rendering method was developed and applied to the datasets. All 3D rendering was completed with Fovia High Definition Volume Rendering (Fovia Inc, Palo Alto, CA). Analysis was undertaken of the 3D visual results and the time taken for data processing and interactive manipulation.The mean time for manual segmentation was 12.8 minutes, 3.1 minutes for the semi-automated algorithm, and 0 minutes for the fully automated algorithm. Further fine adjustment was undertaken to enhance the automated segmentation results, taking a mean time of 1.4 minutes.Automated segmentation demonstrates considerable potential, offering significant time saving in the production of 3D BB imaging in adult volunteers. the authors continue to undertake further development of our segmentation algorithms to permit adaption to the pediatric population in whom non-ionizing imaging confers the most potential benefit.
颅面骨骼的三维(3D)成像在处理多种骨病理状况中不可或缺。作者之前已证明“黑骨”磁共振成像(BB)作为计算机断层扫描(CT)的非电离替代方法的潜力。然而,即便由经验丰富的人员操作,BB数据集的3D渲染也可能具有挑战性且耗时。本研究的目的是开发并测试一种用于颅面骨骼的半自动和全自动分割算法。
使用先前获取的成年志愿者(n = 15)头部的BB数据集。成像最初采用我们传统的手动技术进行3D渲染。开发了一种去除外部软组织包膜的算法,并使用处理后的数据集完成3D渲染(半自动)。最后,开发了一种全自动3D渲染方法并应用于数据集。所有3D渲染均使用Fovia高清容积渲染(Fovia公司,加利福尼亚州帕洛阿尔托)完成。对3D视觉结果以及数据处理和交互式操作所需的时间进行了分析。
手动分割的平均时间为12.8分钟,半自动算法为3.1分钟,全自动算法为0分钟。为增强自动分割结果进行了进一步微调,平均耗时1.4分钟。
自动分割显示出巨大潜力,在成年志愿者的3D BB成像制作中可显著节省时间。作者继续对我们的分割算法进行进一步开发,以使其适用于非电离成像最具潜在益处的儿科人群。