Kulkarni Jai, Pettifer Steve, Turner Sue, Richardson Cliff
Manchester University NHS Foundation Trust, Manchester, UK.
The University of Manchester, Manchester, UK.
Br J Pain. 2020 May;14(2):92-97. doi: 10.1177/2049463719859913. Epub 2019 Jul 2.
There is no first-line treatment available for phantom limb pain (PLP). For some years, there has been interest in the use of mirrors and other techniques based on visual feedback. Unfortunately, up until now, all published studies have had methodological weaknesses with two recent systematic reviews concluding that therapies of this kind need more evidence to support their use.
To evaluate the effects of a virtual reality (VR) activity on PLP.
This was a prospective pilot study of upper limb amputees using questionnaires to evaluate a VR system. Eleven participants were recruited, with nine completing all three sessions of VR. Participants undertook three sessions of VR, one a month for 3 months. Outcome measures were PLP pain intensity using an 11-point numerical rating scale (NRS), number of PLP episodes and duration of the PLP episodes. All participants were also asked for their judgement of change. Open-ended questions captured the qualitative experience of all aspects of the VR experience.
The mean PLP pain score following three VR sessions reduced (6.11 v 3.56) but this was not a statistical difference (t = 2.1, df = 8, p = 0.07). No statistical difference was found for the number of PLP episodes (Pearson chi-square = 3.43, df = 2, p = 0.18) or the duration of each PLP episode (Pearson chi-square = 22.50, df = 16, p = 0.13). Three groups emerged: those whose pain reduced (the majority), those whose pain remained the same (small number) and one those whose pain increased slightly.
There is insufficient evidence from these results to identify an effect of VR on PLP; however, this is a small group and qualitatively most were content with the treatment and wanted a longer trial.
目前尚无针对幻肢痛(PLP)的一线治疗方法。多年来,人们一直对使用镜子及其他基于视觉反馈的技术感兴趣。遗憾的是,截至目前,所有已发表的研究都存在方法学上的缺陷,最近的两项系统评价得出结论,这类疗法需要更多证据来支持其应用。
评估虚拟现实(VR)活动对幻肢痛的影响。
这是一项针对上肢截肢者的前瞻性试点研究,使用问卷来评估VR系统。招募了11名参与者,其中9人完成了VR的所有三个疗程。参与者进行了三个疗程的VR治疗,为期3个月,每月一次。结果测量指标包括使用11点数字评分量表(NRS)评估的幻肢痛疼痛强度、幻肢痛发作次数及发作持续时间。所有参与者还被要求对变化进行判断。开放式问题记录了VR体验各个方面的定性感受。
三个VR疗程后的幻肢痛平均疼痛评分有所降低(6.11对3.56),但这并无统计学差异(t = 2.1,自由度 = 8,p = 0.07)。幻肢痛发作次数(Pearson卡方检验 = 3.43,自由度 = 2,p = 0.18)或每次幻肢痛发作的持续时间(Pearson卡方检验 = 22.50,自由度 = 16,p = 0.13)均未发现统计学差异。出现了三组情况:疼痛减轻的(占大多数)、疼痛不变的(少数)和疼痛略有增加的(一人)。
这些结果尚无充分证据表明VR对幻肢痛有影响;然而,这是一个小样本,从定性角度来看,大多数人对治疗感到满意,并希望进行更长时间的试验。