Suppr超能文献

convergent cross-sectional 和 longitudinal 证据表明,在早期网络成瘾阶段,游戏线索特异性的后顶叶失调。

Convergent cross-sectional and longitudinal evidence for gaming-cue specific posterior parietal dysregulations in early stages of internet gaming disorder.

机构信息

The Clinical Hospital of the Chengdu Brain Science Institute, Key Laboratory for NeuroInformation, University of Electronic Science and Technology of China, Chengdu, China.

Institute of Psychology and Education, Ulm University, Ulm, Baden-Württemberg, Germany.

出版信息

Addict Biol. 2021 May;26(3):e12933. doi: 10.1111/adb.12933. Epub 2020 Jun 29.

Abstract

Exaggerated reactivity to drug-cues and emotional dysregulations represent key symptoms of early stages of substance use disorders. The diagnostic criteria for (Internet) gaming disorder strongly resemble symptoms for substance-related addictions. However, previous cross-sections studies revealed inconsistent results with respect to neural cue reactivity and emotional dysregulations in these populations. To this end, the present fMRI study applied a combined cross-sectional and longitudinal design in regular online gamers (n = 37) and gaming-naïve controls (n = 67). To separate gaming-associated changes from predisposing factors, gaming-naive subjects were randomly assigned to 6 weeks of daily Internet gaming or a non-gaming condition. At baseline and after the training, subjects underwent an fMRI paradigm presenting gaming-related cues and non-gaming-related emotional stimuli. Cross-sectional comparisons revealed gaming-cue specific enhanced valence attribution and neural reactivity in a parietal network, including the posterior cingulate in regular gamers as compared to gaming naïve-controls. Longitudinal analysis revealed that 6 weeks of gaming elevated valence ratings as well as neural cue-reactivity in a similar parietal network, specifically the posterior cingulate in previously gaming-naïve controls. Together, the longitudinal design did not reveal supporting evidence for altered emotional processing of non-gaming associated stimuli in regular gamers whereas convergent evidence for increased emotional and neural reactivity to gaming-associated stimuli was observed. Findings suggest that exaggerated neural reactivity in posterior parietal regions engaged in default mode and automated information processing already occur during early stages of regular gaming and probably promote continued engagement in gaming behavior.

摘要

药物线索和情绪失调的反应过度是物质使用障碍早期阶段的关键症状。(互联网)游戏障碍的诊断标准与物质相关成瘾的症状非常相似。然而,以前的横断面研究结果表明,这些人群的神经线索反应和情绪失调存在不一致的结果。为此,本 fMRI 研究采用了横断面和纵向设计相结合的方法,对常规在线游戏玩家(n = 37)和无游戏经验的对照组(n = 67)进行了研究。为了将与游戏相关的变化与潜在因素分开,无游戏经验的受试者被随机分配到 6 周的日常互联网游戏或非游戏条件。在基线和训练后,受试者接受了一个呈现与游戏相关的线索和非游戏相关的情绪刺激的 fMRI 范式。横断面比较显示,与无游戏经验的对照组相比,常规游戏玩家的顶叶网络(包括后扣带回)对游戏线索有特定的增强的效价归因和神经反应。纵向分析显示,6 周的游戏提高了效价评价以及在类似的顶叶网络中的神经线索反应,特别是在以前无游戏经验的对照组中后扣带回。总的来说,纵向设计并没有为常规游戏玩家的非游戏相关刺激的情绪处理发生改变提供支持性证据,而对游戏相关刺激的情绪和神经反应增加则提供了一致性的证据。研究结果表明,在常规游戏的早期阶段,默认模式和自动化信息处理中后顶叶区域的过度神经反应已经发生,这可能会促进继续参与游戏行为。

文献AI研究员

20分钟写一篇综述,助力文献阅读效率提升50倍。

立即体验

用中文搜PubMed

大模型驱动的PubMed中文搜索引擎

马上搜索

文档翻译

学术文献翻译模型,支持多种主流文档格式。

立即体验