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基于网络的移动应用程序(INTERACCT 应用程序),用于改善癌症和造血干细胞移植后青少年患者的医疗信息质量:观察性研究。

A Web-Based Mobile App (INTERACCT App) for Adolescents Undergoing Cancer and Hematopoietic Stem Cell Transplantation Aftercare to Improve the Quality of Medical Information for Clinicians: Observational Study.

机构信息

Stem Cell Transplantation-Outpatient and Aftercare Clinic, St. Anna Children's Hospital, Medical University Vienna, Vienna, Austria.

Children's Cancer Research Institute, Vienna, Austria.

出版信息

JMIR Mhealth Uhealth. 2020 Jun 30;8(6):e18781. doi: 10.2196/18781.

DOI:10.2196/18781
PMID:32602847
原文链接:https://pmc.ncbi.nlm.nih.gov/articles/PMC7367529/
Abstract

BACKGROUND

A growing number of cancer and hematopoietic stem cell transplant (HSCT) survivors require long-term follow-up with optimal communication schemes, and patients' compliance is crucial. Adolescents have various unmet needs. Regarding self-report of symptoms and health status, users of mobile apps showed enhanced compliance. Currently, HSCT aftercare at the HSCT outpatient clinic of the St. Anna Children's Hospital in Vienna, Austria, is based on handwritten diaries, carrying various disadvantages. Recently, we developed the prototype of a web-based, self-monitoring gamified mobile app tailored for adolescents: the INTERACCT (Integrating Entertainment and Reaction Assessment into Child Cancer Therapy) app.

OBJECTIVE

This observational, prospective study evaluated the usability of the INTERACCT app for tracking real-time self-reported symptoms and health status data in adolescent HSCT patients and a healthy matched control group. The primary outcome of the study was the quality of the self-reported medical information. We hypothesized that the mobile app would provide superior medical information for the clinicians than would the handwritten diaries.

METHODS

Health data were reported via paper diary and mobile app for 5 consecutive days each. The quality of medical information was rated on a 5-point scale independently and blinded by two HSCT clinicians, and the duration of use was evaluated. A total of 52 participant questionnaires were assessed for gaming patterns and device preferences, self-efficacy, users' satisfaction, acceptability, and suggestions for improvement of the mobile app. Interrater reliability was calculated with the intraclass correlation coefficient, based on a two-way mixed model; one-way repeated-measures analysis of variance and t tests were conducted post hoc. Descriptive methods were used for correlation with participants' demographics. For users' satisfaction and acceptability of the mobile app, the median and the IQR were calculated.

RESULTS

Data from 42 participants-15 patients and 27 healthy students-with comparable demographics were evaluated. The results of our study indicated a superiority of the quality of self-reported medical data in the INTERACCT app over traditional paper-and-pencil assessment (mobile app: 4.14 points, vs paper-based diary: 3.77 points, P=.02). The mobile app outperformed paper-and-pencil assessments mainly among the patients, in particular among patients with treatment-associated complications (mobile app: 4.43 points, vs paper-based diary: 3.73 points, P=.01). The mobile app was used significantly longer by adolescents (≥14 years: 4.57 days, vs ≤13 years: 3.14 days, P=.03) and females (4.76 days for females vs 2.95 days for males, P=.004). This corresponds with a longer duration of use among impaired patients with comorbidities. User satisfaction and acceptability ratings for the mobile app were high across all groups, but adherence to entering a large amount of data decreased over time. Based on our results, we developed a case vignette of the target group.

CONCLUSIONS

Our study was the first to show that the quality of patient-reported medical information submitted via the INTERACCT app embedded in a serious game is superior to that submitted via a handwritten diary. In light of these results, a refinement of the mobile app supported by a machine learning approach is planned within an international research project.

摘要

背景

越来越多的癌症和造血干细胞移植(HSCT)幸存者需要长期随访,并采用最佳的沟通方案,患者的依从性至关重要。青少年有各种未满足的需求。在自我报告症状和健康状况方面,移动应用程序的用户显示出更高的依从性。目前,奥地利圣安娜儿童医院的 HSCT 门诊基于手写日记提供 HSCT 后护理,存在各种弊端。最近,我们开发了一款基于网络的、自我监测的、针对青少年的游戏化移动应用程序原型:INTERACCT(将娱乐和反应评估融入儿童癌症治疗中)应用程序。

目的

本观察性、前瞻性研究评估了 INTERACCT 应用程序在青少年 HSCT 患者和健康匹配对照组中实时自我报告症状和健康状况数据方面的可用性。该研究的主要结果是自我报告医疗信息的质量。我们假设移动应用程序将为临床医生提供比手写日记更好的医疗信息。

方法

通过纸质日记和移动应用程序连续 5 天分别报告健康数据。两名 HSCT 临床医生独立、盲法对医疗信息质量进行评分,并评估使用时间。共评估了 52 份参与者问卷,以了解游戏模式和设备偏好、自我效能感、用户满意度、可接受性以及对移动应用程序的改进建议。采用基于双向混合模型的组内相关系数计算组间可靠性;采用单因素重复测量方差分析和 t 检验进行事后检验。使用描述性方法与参与者的人口统计学数据进行相关性分析。对于移动应用程序的用户满意度和可接受性,计算中位数和 IQR。

结果

评估了 42 名参与者的数据,包括 15 名患者和 27 名健康学生,他们的人口统计学数据相似。我们的研究结果表明,INTERACCT 应用程序中自我报告医疗数据的质量优于传统的纸笔评估(移动应用程序:4.14 分,vs 纸笔日记:3.77 分,P=.02)。移动应用程序在患者中,尤其是在有治疗相关并发症的患者中,显著优于纸笔评估(移动应用程序:4.43 分,vs 纸笔日记:3.73 分,P=.01)。青少年(≥14 岁:4.57 天,vs ≤13 岁:3.14 天,P=.03)和女性(女性:4.76 天,男性:2.95 天,P=.004)使用移动应用程序的时间明显更长。这与患有合并症的受损患者的使用时间延长相对应。所有组的移动应用程序用户满意度和可接受性评分均较高,但随着时间的推移,输入大量数据的依从性下降。基于我们的结果,我们为目标群体开发了一个案例情节。

结论

我们的研究首次表明,嵌入严肃游戏的 INTERACCT 应用程序提交的患者报告医疗信息的质量优于手写日记提交的信息。鉴于这些结果,计划在一个国际研究项目中通过机器学习方法对移动应用程序进行改进。

https://cdn.ncbi.nlm.nih.gov/pmc/blobs/f982/7367529/d1034b9542f1/mhealth_v8i6e18781_fig4.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/f982/7367529/c974d208b112/mhealth_v8i6e18781_fig1.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/f982/7367529/71a4e69c19d1/mhealth_v8i6e18781_fig2.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/f982/7367529/66cacab7fc56/mhealth_v8i6e18781_fig3.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/f982/7367529/d1034b9542f1/mhealth_v8i6e18781_fig4.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/f982/7367529/c974d208b112/mhealth_v8i6e18781_fig1.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/f982/7367529/71a4e69c19d1/mhealth_v8i6e18781_fig2.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/f982/7367529/66cacab7fc56/mhealth_v8i6e18781_fig3.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/f982/7367529/d1034b9542f1/mhealth_v8i6e18781_fig4.jpg

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