IEEE Trans Neural Syst Rehabil Eng. 2020 Jul;28(7):1661-1667. doi: 10.1109/TNSRE.2020.2999352.
Virtual Reality is a versatile platform to study human behavior in simulated environments and to develop interventions for functional rehabilitation. In this work, we designed a dual-task paradigm in a virtual environment where both tasks demand motor skills. Twenty-one healthy adults (mean age: 24.1 years) participated in this study. The experiment involved three conditions - normal overground walking, catch and throw a ball while standing, and catch and throw a ball while walking overground -all in the virtual environment. We investigated the dual-task gait characteristics and their correlations with outcomes from cognitive assessments. Results show that subjects walk conservatively with smaller stride lengths, larger stride widths and stride time while catching and throwing. However, they are able to throw the balls more accurately at the target and achieve higher scores. During the dual-task throw, we observed that the participants threw more balls during the stance phase of the gait when the foot was in the terminal stance and pre-swing region. During this region, the body has forward momentum. In addition, the changes in gait characteristics during dual-task throw correlate well with outcome measures in standardized cognitive tests. This study provides a new and engaging paradigm to analyze dual-motor-task cost in a virtual reality environment and it can be used as a basis to compare strategies adopted by different population groups with healthy young adults to execute coordinated motor tasks.
虚拟现实是一个功能强大的平台,可用于在模拟环境中研究人类行为,并开发用于功能康复的干预措施。在这项工作中,我们在虚拟环境中设计了一个双重任务范式,其中两个任务都需要运动技能。 21 名健康成年人(平均年龄:24.1 岁)参加了这项研究。实验涉及三种情况 - 正常地面行走、站立时接球和投掷球,以及在地面上行走时接球和投掷球 - 均在虚拟环境中进行。我们研究了双重任务步态特征及其与认知评估结果的相关性。结果表明,在接球和投掷时,受试者以较小的步长、较大的步宽和步长时间保守行走。然而,他们能够更准确地将球投向目标并获得更高的分数。在双重任务投掷过程中,我们观察到参与者在步态的站立阶段将更多的球扔出,此时脚处于终末站立和预摆动区域。在这个区域,身体有向前的动力。此外,双重任务投掷过程中步态特征的变化与标准化认知测试中的结果测量值密切相关。这项研究提供了一种新的、引人入胜的范式,可用于分析虚拟现实环境中的双重运动任务成本,并且可以用作比较不同人群组与健康年轻成年人执行协调运动任务所采用策略的基础。