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虚拟现实模拟运动对交感神经迷走神经平衡的影响。

Effect of virtual reality-simulated exercise on sympathovagal balance.

机构信息

Department of Physiology, Wayne State University, Detroit, Michigan, United States of America.

Department of Kinesiology, Health and Sport Studies, Wayne State University, Detroit, Michigan, United States of America.

出版信息

PLoS One. 2020 Jul 16;15(7):e0235792. doi: 10.1371/journal.pone.0235792. eCollection 2020.

Abstract

Discovery of therapeutic avenues to provide the benefits of exercise to patients with enforced sedentary behavior patterns would be of transformative importance to health care. Work in model organisms has demonstrated that benefits of exercise can be provided to stationary animals by daily intermittent stimulation of adrenergic signaling. Here, we examine as a proof of principle whether exposure of human participants to virtual reality (VR) simulation of exercise can alter sympathovagal balance in stationary humans. In this study, 24 participants performed 15 minutes of cycling exercise at standardized resistance, then repeated the exercise with a virtual reality helmet that provided an immersive environment. On a separate day, they each controlled a virtual environment for 15 minutes to simulate exercise without actual cycling exercise. Response to each treatment was assessed by measuring heart rate (HR), norepinephrine, and heart rate variability, and each participant's response to virtual exercise was compared internally to his/her response to the actual cycling. We found that neither post-exercise norepinephrine nor post-exercise HR was significantly increased by VR simulation. However, heart rate variability measured during virtual exercise was comparable to actual cycling in participants that engaged in moderate exercise, but not in those that engaged in high-intensity exercise. These findings suggest that virtual exercise has the potential to mimic some effects of moderate exercise. Further work will be needed to examine the longitudinal effects of chronic exposure to VR-simulated exercise.

摘要

发现为强制久坐行为模式的患者提供运动益处的治疗途径,对于医疗保健将具有变革性的重要意义。模式生物的工作表明,通过每日间歇性刺激肾上腺素能信号,可以为固定动物提供运动的益处。在这里,我们检验了一个原理性的证明,即人类参与者接触运动的虚拟现实 (VR) 模拟是否可以改变固定人类的交感神经迷走神经平衡。在这项研究中,24 名参与者以标准化的阻力进行了 15 分钟的骑车运动,然后重复了戴着虚拟现实头盔的运动,头盔提供了身临其境的环境。在另一天,他们每个人都控制了一个虚拟环境 15 分钟,以模拟没有实际骑车运动的运动。通过测量心率 (HR)、去甲肾上腺素和心率变异性来评估每种治疗的反应,并且将每个参与者对虚拟运动的反应与其对实际骑车运动的反应进行内部比较。我们发现,VR 模拟既没有增加运动后的去甲肾上腺素,也没有增加运动后的 HR。然而,在进行适度运动的参与者中,虚拟运动期间测量的心率变异性与实际骑车运动相当,但在进行高强度运动的参与者中则不然。这些发现表明,虚拟运动有可能模拟一些中等强度运动的效果。需要进一步的工作来检查慢性暴露于 VR 模拟运动的长期影响。

https://cdn.ncbi.nlm.nih.gov/pmc/blobs/1c23/7365438/c9a68e86131b/pone.0235792.g001.jpg

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