International Doctorate School, Rey Juan Carlos University, Madrid, Spain.
Physiocare Physiotherapy Clinic, Madrid, Spain.
Disabil Rehabil. 2021 Feb;43(4):448-457. doi: 10.1080/09638288.2019.1631892. Epub 2019 Jun 30.
To carry out a systematic review about the information about the application of of virtual reality and videogames in cardiac rehabilitation.
A systematic review was conducted. Jadad scale was applied to evaluate the methodological quality of the articles included and the degree of evidence and the level of recommendation were determined through the Oxford Center for Evidence-Based Medicine. PRISMA guidelines statement for systematic reviews were followed.
The total number of articles included in the present review was 10, with heterogeneity in the study populations, cardiac rehabilitation phases, technology used and protocols. Most of the studies showed an increase in heart rate, less pain, a greater ability to walk, higher energy levels, an increase in physical activity and improvements of motivation and adherence. The methodological quality of the studies was between acceptable and poor.
The use of virtual reality and videogames could be considered as complementary tools of physical training in patients with cardiovascular diseases in the different phases of cardiac rehabilitation. However, it is also necessary to carry out studies with adequate methodological quality to determine the ideal technological systems, target populations and clearly protocols to study their effects in the short, medium and long-term assessments.Implications for rehabilitationThe use of virtual reality and videogames could be considered as complementary tools for physical training in patients with cardiovascular diseases.Interactive virtual reality using exergames may promote heart rate, fatigue perception, physical activity and reduce pain in patients with cardiovascular diseases.Virtual reality and videogames enhance motivation and adherence in cardiac rehabilitation programs.
对虚拟现实和电子游戏在心脏康复中的应用信息进行系统评价。
进行了系统评价。应用 Jadad 量表评估纳入文献的方法学质量,并通过牛津循证医学中心确定证据程度和推荐级别。
本综述共纳入 10 篇文章,研究人群、心脏康复阶段、使用的技术和方案存在异质性。大多数研究显示心率增加、疼痛减轻、步行能力提高、能量水平提高、身体活动增加以及动机和依从性改善。研究的方法学质量在可接受和较差之间。
虚拟现实和电子游戏的使用可以被认为是心血管疾病患者在心脏康复的不同阶段进行身体训练的补充工具。然而,也有必要进行具有足够方法学质量的研究,以确定理想的技术系统、目标人群和明确的方案,以研究其在短期、中期和长期评估中的效果。
虚拟现实和电子游戏可被视为心血管疾病患者身体训练的补充工具。
使用互动虚拟现实和电子游戏可能会促进心血管疾病患者的心率、疲劳感、身体活动和减轻疼痛。
虚拟现实和电子游戏可增强心脏康复计划中的动机和依从性。