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增强现实技术在为学生开发学习工具中的应用:将手机转变为抽认卡。

Augmented Reality Application to Develop a Learning Tool for Students: Transforming Cellphones into Flashcards.

作者信息

Sharmin Nazlee, Chow Ava K

机构信息

School of Dentistry, Faculty of Medicine and Dentistry, University of Alberta, Edmonton, AB, Canada.

出版信息

Healthc Inform Res. 2020 Jul;26(3):238-242. doi: 10.4258/hir.2020.26.3.238. Epub 2020 Jul 31.

DOI:10.4258/hir.2020.26.3.238
PMID:32819042
原文链接:https://pmc.ncbi.nlm.nih.gov/articles/PMC7438689/
Abstract

OBJECTIVE

Flashcards are one of the most popular and optimized ways to learn factual knowledge and improve memory performance. Students of modern age, who use smart technology and mobile devices in their daily lives, often lack the time and motivation to create and use flashcards effectively. We aim to use the inseparable relationship between university students and their smartphones to create new options for higher education, converting their cellphones into flashcards. We have used this new technology to develop a simple application (app) to convert the smart mobile devices of students into flashcards.

METHODS

We have developed an augmented reality (AR) flashcard application using Unity3D, which requires the user to identify a target image. Once the target image is identified, it can be replaced by any other digital output, i.e., 2D image, 3D models, or videos. We used images of histological sections of oral mucosa, which dentistry students study as a part of an oral biology course.

RESULTS

The AR flashcard application worked on both iOS and Android systems. It was able to detect the target image and replace it with the output image on the device screen.

CONCLUSION

Using this application, students will be able to independently learn and self-test their learning at their own convenience. Instructors can use the application to provide additional study aids for the students. Our application, which is being developed as a pilot project, will be expanded and applied as a learning tool for students studying dentistry at the University of Alberta.

摘要

目的

抽认卡是学习事实性知识和提高记忆表现最受欢迎且经过优化的方法之一。生活中使用智能技术和移动设备的当代学生,往往缺乏有效制作和使用抽认卡的时间与动力。我们旨在利用大学生与其智能手机之间不可分割的关系,为高等教育创造新的选择,将他们的手机转变为抽认卡。我们已运用这项新技术开发了一个简单的应用程序(应用),把学生的智能移动设备转变为抽认卡。

方法

我们使用Unity3D开发了一个增强现实(AR)抽认卡应用程序,该程序要求用户识别一个目标图像。一旦识别出目标图像,它就可以被任何其他数字输出所取代,即二维图像、三维模型或视频。我们使用了口腔黏膜组织切片的图像,口腔医学专业的学生在口腔生物学课程学习中会研究这些图像。

结果

该AR抽认卡应用程序在iOS和安卓系统上均能运行。它能够检测到目标图像并在设备屏幕上用输出图像将其替换。

结论

通过使用这个应用程序,学生将能够在自己方便的时候自主学习并自我测试学习情况。教师可以使用该应用程序为学生提供额外的学习辅助工具。我们正在作为一个试点项目开发的这个应用程序,将会得到扩展,并作为阿尔伯塔大学口腔医学专业学生的学习工具加以应用。

https://cdn.ncbi.nlm.nih.gov/pmc/blobs/2d89/7438689/1e76949e41ad/hir-26-3-238f3.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/2d89/7438689/1a5ab4c3a1ed/hir-26-3-238f1.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/2d89/7438689/afcdbc6570b5/hir-26-3-238f2.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/2d89/7438689/1e76949e41ad/hir-26-3-238f3.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/2d89/7438689/1a5ab4c3a1ed/hir-26-3-238f1.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/2d89/7438689/afcdbc6570b5/hir-26-3-238f2.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/2d89/7438689/1e76949e41ad/hir-26-3-238f3.jpg

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