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虚拟现实中个性化头部相关传递函数的可用性:矢状面声音定位中感知属性的实证研究。

Usability of Individualized Head-Related Transfer Functions in Virtual Reality: Empirical Study With Perceptual Attributes in Sagittal Plane Sound Localization.

作者信息

Jenny Claudia, Reuter Christoph

机构信息

Musicological Department, University of Vienna, Vienna, Austria.

出版信息

JMIR Serious Games. 2020 Sep 8;8(3):e17576. doi: 10.2196/17576.

Abstract

BACKGROUND

In order to present virtual sound sources via headphones spatially, head-related transfer functions (HRTFs) can be applied to audio signals. In this so-called binaural virtual acoustics, the spatial perception may be degraded if the HRTFs deviate from the true HRTFs of the listener.

OBJECTIVE

In this study, participants wearing virtual reality (VR) headsets performed a listening test on the 3D audio perception of virtual audiovisual scenes, thus enabling us to investigate the necessity and influence of the individualization of HRTFs. Two hypotheses were investigated: first, general HRTFs lead to limitations of 3D audio perception in VR and second, the localization model for stationary localization errors is transferable to nonindividualized HRTFs in more complex environments such as VR.

METHODS

For the evaluation, 39 subjects rated individualized and nonindividualized HRTFs in an audiovisual virtual scene on the basis of 5 perceptual qualities: localizability, front-back position, externalization, tone color, and realism. The VR listening experiment consisted of 2 tests: in the first test, subjects evaluated their own and the general HRTF from the Massachusetts Institute of Technology Knowles Electronics Manikin for Acoustic Research database and in the second test, their own and 2 other nonindividualized HRTFs from the Acoustics Research Institute HRTF database. For the experiment, 2 subject-specific, nonindividualized HRTFs with a minimal and maximal localization error deviation were selected according to the localization model in sagittal planes.

RESULTS

With the Wilcoxon signed-rank test for the first test, analysis of variance for the second test, and a sample size of 78, the results were significant in all perceptual qualities, except for the front-back position between own and minimal deviant nonindividualized HRTF (P=.06).

CONCLUSIONS

Both hypotheses have been accepted. Sounds filtered by individualized HRTFs are considered easier to localize, easier to externalize, more natural in timbre, and thus more realistic compared to sounds filtered by nonindividualized HRTFs.

摘要

背景

为了通过耳机在空间上呈现虚拟声源,可以将头部相关传递函数(HRTF)应用于音频信号。在这种所谓的双耳虚拟声学中,如果HRTF偏离听众的真实HRTF,空间感知可能会下降。

目的

在本研究中,佩戴虚拟现实(VR)耳机的参与者对虚拟视听场景的3D音频感知进行了听力测试,从而使我们能够研究HRTF个性化的必要性和影响。研究了两个假设:第一,通用HRTF会导致VR中3D音频感知的局限性;第二,静止定位误差的定位模型可转移到VR等更复杂环境中的非个性化HRTF。

方法

为了进行评估,39名受试者基于5种感知质量对视听虚拟场景中的个性化和非个性化HRTF进行评分:可定位性、前后位置、外部化、音色和真实感。VR听力实验包括2个测试:在第一个测试中,受试者评估了自己的以及来自麻省理工学院诺尔斯电子人体模型声学研究数据库的通用HRTF;在第二个测试中,受试者评估了自己的以及来自声学研究所HRTF数据库的另外2种非个性化HRTF。对于该实验,根据矢状面中的定位模型选择了2种具有最小和最大定位误差偏差的受试者特异性非个性化HRTF。

结果

对于第一个测试,采用威尔科克森符号秩检验;对于第二个测试,采用方差分析,样本量为78,结果在所有感知质量方面均具有显著性,但自己的HRTF与最小偏差非个性化HRTF之间的前后位置除外(P=0.06)。

结论

两个假设均被接受。与非个性化HRTF过滤的声音相比,个性化HRTF过滤的声音被认为更容易定位、更容易外部化、音色更自然,因此更逼真。

https://cdn.ncbi.nlm.nih.gov/pmc/blobs/9ecf/7509635/f7c5933df844/games_v8i3e17576_fig1.jpg

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