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动作类电子游戏对触觉模态空间表征的影响。

Influence of action video gaming on spatial representation in the haptic modality.

作者信息

Van Mier Hanneke I, Jiao Hui

机构信息

Department of Cognitive Neuroscience, Faculty of Psychology and Neuroscience, Maastricht University, Maastricht, The Netherlands.

出版信息

Exp Brain Res. 2020 Dec;238(12):2769-2781. doi: 10.1007/s00221-020-05931-7. Epub 2020 Sep 29.

DOI:10.1007/s00221-020-05931-7
PMID:32990773
原文链接:https://pmc.ncbi.nlm.nih.gov/articles/PMC7644526/
Abstract

Spatial representation in the haptic domain has been shown to be prone to systematic errors. When participants are asked to make two bars haptically parallel, their performance deviates from what would be veridically parallel. This is hypothesized to be caused by the bias of the egocentric reference frame. Stimulating the use of an allocentric reference frame has previously been shown to improve performance in haptic parallelity matching. The aim of the current study was to investigate the influence of action video game experience on parallelity performance. We hypothesized that participants who extensively play action video games with a so-called 'bird's-eye view' are likely to process spatial information more allocentrically, resulting in better performance in haptic parallelity matching. This was tested in two groups of male participants, 10 participants with extensive action video gaming experience (AVGPs) and 10 participants without or hardly any action video gaming experience (NAVGPs). Additionally, the effect of visual-haptic practice on haptic parallelity performance was tested. In the haptic blocks, blindfolded participants had to feel the orientation of a reference bar with their non-dominant hand and had to match this orientation on a test bar with their dominant hand. In subsequent visual-haptic blocks, they had full view of the set-up and visually paralleled both bars. As hypothesized, AVGPs performed significantly better in haptic blocks than NAVGPs. Visual-haptic practice resulted in significantly better performance in subsequent haptic blocks in both groups. These results suggest that playing action video games might enhance haptic spatial representation, although a causative relationship still needs to be established.

摘要

触觉领域中的空间表征已被证明容易出现系统性错误。当要求参与者通过触觉使两根棒平行时,他们的表现与真正平行的情况存在偏差。据推测,这是由以自我为中心的参照系偏差所致。先前的研究表明,刺激使用以客体为中心的参照系可提高触觉平行度匹配的表现。本研究的目的是调查动作电子游戏体验对平行度表现的影响。我们假设,大量玩具有所谓“鸟瞰视角”动作电子游戏的参与者可能更倾向于以客体为中心处理空间信息,从而在触觉平行度匹配中表现更佳。我们对两组男性参与者进行了测试,一组是10名有丰富动作电子游戏经验的参与者(AVGP),另一组是10名没有或几乎没有动作电子游戏经验的参与者(NAVGP)。此外,还测试了视觉 - 触觉练习对触觉平行度表现的影响。在触觉阶段,蒙眼的参与者要用非优势手感受参考棒的方向,并用优势手在测试棒上匹配该方向。在随后的视觉 - 触觉阶段,他们可以看到整个装置,并通过视觉使两根棒平行。正如所假设的,AVGP在触觉阶段的表现明显优于NAVGP。视觉 - 触觉练习使两组在随后的触觉阶段表现都显著提高。这些结果表明,玩动作电子游戏可能会增强触觉空间表征,尽管因果关系仍有待确立。

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1
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本文引用的文献

1
Combining visual and haptic practice significantly reduced deviations in haptic parallelity matching.将视觉练习和触觉练习相结合可显著减少触觉平行度匹配中的偏差。
Acta Psychol (Amst). 2020 Feb;203:103008. doi: 10.1016/j.actpsy.2020.103008. Epub 2020 Jan 16.
2
Changing the influence of the egocentric reference frame impacts deviations in haptic parallelity matching.改变自我中心参照系的影响会影响触觉并行性匹配的偏差。
Exp Brain Res. 2019 Sep;237(9):2387-2395. doi: 10.1007/s00221-019-05596-x. Epub 2019 Jul 10.
3
Examining associations between action game play and motor control.
研究动作游戏玩法与运动控制之间的关联。
Acta Psychol (Amst). 2019 Feb;193:55-65. doi: 10.1016/j.actpsy.2018.12.004. Epub 2018 Dec 26.
4
Minute hands of clocks indicating the same time are not perceived as haptically parallel.指示相同时间的时钟分针在触觉上并不被视为平行。
Sci Rep. 2018 Feb 14;8(1):3001. doi: 10.1038/s41598-018-21415-9.
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Meta-analysis of action video game impact on perceptual, attentional, and cognitive skills.动作视频游戏对感知、注意和认知技能影响的元分析。
Psychol Bull. 2018 Jan;144(1):77-110. doi: 10.1037/bul0000130. Epub 2017 Nov 27.
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Is action video gaming related to sustained attention of adolescents?动作视频游戏与青少年的持续注意力有关吗?
Q J Exp Psychol (Hove). 2018 May;71(5):1033-1039. doi: 10.1080/17470218.2017.1310912. Epub 2018 Jan 1.
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Playing Action Video Games Improves Visuomotor Control.玩动作视频游戏可提高动作感知控制能力。
Psychol Sci. 2016 Aug;27(8):1092-108. doi: 10.1177/0956797616650300. Epub 2016 Jul 8.
8
Reducing the motor response in haptic parallel matching eliminates the typically observed gender difference.在触觉平行匹配中减少运动反应可消除通常观察到的性别差异。
Exp Brain Res. 2016 Jan;234(1):105-12. doi: 10.1007/s00221-015-4437-z. Epub 2015 Sep 16.
9
Are videogame training gains specific or general?电子游戏训练的成果是特定的还是通用的?
Front Syst Neurosci. 2014 Apr 8;8:54. doi: 10.3389/fnsys.2014.00054. eCollection 2014.
10
Playing Super Mario induces structural brain plasticity: gray matter changes resulting from training with a commercial video game.玩超级马里奥可以诱导大脑结构的可塑性:通过商业视频游戏训练导致的灰质变化。
Mol Psychiatry. 2014 Feb;19(2):265-71. doi: 10.1038/mp.2013.120. Epub 2013 Oct 29.