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研究动作游戏玩法与运动控制之间的关联。

Examining associations between action game play and motor control.

作者信息

Rupp Michael A, McConnell Daniel S, Smither Janan A

机构信息

Technology and Aging Laboratory, Department of Psychology, University of Central Florida, United States of America.

Technology and Aging Laboratory, Department of Psychology, University of Central Florida, United States of America.

出版信息

Acta Psychol (Amst). 2019 Feb;193:55-65. doi: 10.1016/j.actpsy.2018.12.004. Epub 2018 Dec 26.

DOI:10.1016/j.actpsy.2018.12.004
PMID:30594040
Abstract

The effects of playing action video games have been investigated across a wide range of attentional and cognitive abilities. However, few studies have examined the association between motor control and action gaming experience. We report data from two discrete pointing tasks, manipulating the index of difficulty (ID) by movement distance and target size, respectively. Participants' gaming experience ranged from non-players to individuals who played several hours a night. Our results indicated greater experience playing action games, but not video games in general, was associated with shorter movement times (MT), higher velocities, and shallower ID-MT slopes when difficulty was manipulated across increasingly further distances and smaller target sizes. Additionally casual players, those who only play action games a couple times a week, were able to achieve a similar level of performance as more experienced players.

摘要

人们已经对动作类电子游戏对广泛的注意力和认知能力的影响进行了研究。然而,很少有研究考察运动控制与动作游戏体验之间的关联。我们报告了两项离散指向任务的数据,分别通过移动距离和目标大小来操纵难度指数(ID)。参与者的游戏体验范围从非玩家到每晚玩数小时的玩家。我们的结果表明,更多的动作游戏(而非一般电子游戏)游玩经验与更短的移动时间(MT)、更高的速度以及在难度随着距离增加和目标尺寸减小而增加时更平缓的ID-MT斜率相关。此外,休闲玩家,即那些每周只玩几次动作游戏的人,能够达到与经验更丰富的玩家相似的表现水平。

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