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猴子的音乐:构建与白面僧面猴一起设计动物驱动音频丰富设备的方法。

Music for Monkeys: Building Methods to Design with White-Faced Sakis for Animal-Driven Audio Enrichment Devices.

作者信息

Piitulainen Roosa, Hirskyj-Douglas Ilyena

机构信息

Department of Computer Science, Aalto University, 02150 Espoo, Finland.

出版信息

Animals (Basel). 2020 Sep 30;10(10):1768. doi: 10.3390/ani10101768.

Abstract

Computer systems for primates to listen to audio have been researched for a long time. However, there is a lack of investigations into what kind of sounds primates would prefer to listen to, how to quantify their preference, and how audio systems and methods can be designed in an animal-focused manner. One pressing question is, if given the choice to control an audio system, would or could primates use such a system. In this study, we design an audio enrichment prototype and method for white-faced sakis that allows them to listen to different sounds in their regular zoo habitat while automatically logging their interactions. Focusing on animal-centred design, this prototype was built from low fidelity testing of different forms within the sakis' enclosure and gathering requirements from those who care for and view the animal. This process of designing in a participatory manner with the sakis resulted in an interactive system that was shown to be viable, non-invasive, highly interactive, and easy to use in a zoo habitat. Recordings of the sakis' interactions demonstrated that the sakis triggered traffic audio more than silence, rain sounds, zen, and electronic music. The data and method also highlight the benefit of a longitudinal study within the animals' own environment to mitigate against the novelty effect and the day-to-day varying rhythm of the animals and the zoo environment. This study builds on animal-centred methods and design paradigms to allow the monitoring of the animals' behaviours in zoo environments, demonstrating that useful data can be yielded from primate-controlled devices. For the Animal-Computer Interaction community, this is the first audio enrichment system used in zoo contexts within the animals own environment over a long period of time that gives the primate control over their interactions and records this automatically.

摘要

用于灵长类动物听音频的计算机系统已经研究了很长时间。然而,对于灵长类动物更喜欢听哪种声音、如何量化它们的偏好,以及如何以动物为中心设计音频系统和方法,却缺乏相关研究。一个紧迫的问题是,如果让灵长类动物选择控制音频系统,它们会或能够使用这样的系统吗?在本研究中,我们为白面僧面猴设计了一种音频丰富原型和方法,使它们能够在常规动物园栖息地中收听不同声音,同时自动记录它们的互动情况。以动物为中心进行设计,这个原型是通过在僧面猴围栏内对不同形式进行低保真测试,并从照顾和观察该动物的人员那里收集需求而构建的。与僧面猴以参与式方式进行设计的这个过程,产生了一个交互式系统,该系统在动物园栖息地中被证明是可行的、非侵入性的、高度交互式的且易于使用。僧面猴互动的记录表明,与寂静、雨声、禅音和电子音乐相比,僧面猴触发交通音频的次数更多。这些数据和方法还凸显了在动物自身环境中进行纵向研究的好处,以减轻新奇效应以及动物和动物园环境日常变化节奏的影响。本研究基于以动物为中心的方法和设计范式,以监测动物园环境中动物的行为,证明了灵长类动物控制的设备能够产生有用的数据。对于动物 - 计算机交互社区而言,这是首个在动物自身环境的动物园环境中长时间使用的音频丰富系统,它让灵长类动物能够控制自己的互动并自动记录下来。

https://cdn.ncbi.nlm.nih.gov/pmc/blobs/c9af/7601504/f6796e5af390/animals-10-01768-g0A1.jpg

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