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圈养黑猩猩对数字平板设备和绘画作为感官丰富手段的相对反应。

Relative response to digital tablet devices and painting as sensory enrichment in captive chimpanzees.

作者信息

Grunauer Priscilla P, Walguarnery Justin W

机构信息

University of Hawaii, Manoa, Honolulu, Hawaii.

出版信息

Zoo Biol. 2018 Jul 5. doi: 10.1002/zoo.21431.

Abstract

Digital devices, including tablet computers and other touchscreens, can potentially serve as flexible and convenient means for providing behavioral enrichment activities to captive primates. Despite increased interest in incorporating technology into enrichment programs, no direct quantitative comparison has previously been made between the effectiveness of typical tactile enrichment activities and enrichment activities on digital devices. One way in which these activities differ is in the degree of controllability afforded the animals in interacting with the enrichment objects, since digital devices will be limiting to varying degrees based on the particulars of software and the interface format. This study compared the effects of painting with brush on paper to those of a painting application on a digital tablet device (iPad™) in eight group-living chimpanzees at the Honolulu Zoo. Observations were analyzed across baseline, enrichment, and post-enrichment periods to measure significant differences in the reduction of displacement and stereotypic behaviors. We found that the digital tablet device running an application that permits production of semi-automated visualizations, was as effective as painting with brush on paper in reducing some stereotypic and displacement behaviors, including yawning and self-picking. However, the digital tablet was not as effective in reducing other displacement behaviors, nor was it as effective in retaining the chimpanzee's attention. These results confirm a useful role for digital devices in enrichment programs but suggest a need to assess individual device applications in their capacity to promote greater controllability and sensory breadth of the enrichment experience.

摘要

包括平板电脑和其他触摸屏在内的数字设备,有可能成为向圈养灵长类动物提供行为丰富活动的灵活且便捷的手段。尽管人们对将技术纳入丰富活动计划的兴趣日益浓厚,但此前尚未对典型触觉丰富活动与数字设备上的丰富活动的有效性进行直接定量比较。这些活动的一个不同之处在于,动物在与丰富活动对象互动时的可控程度,因为数字设备会根据软件细节和界面格式在不同程度上受到限制。本研究在檀香山动物园对八只群居黑猩猩比较了在纸上用画笔绘画与在数字平板电脑设备(iPad™)上使用绘画应用程序的效果。对基线期、丰富活动期和丰富活动后期的观察进行了分析,以测量在减少位移和刻板行为方面的显著差异。我们发现,运行允许生成半自动可视化的应用程序的数字平板电脑设备,在减少一些刻板行为和位移行为(包括打哈欠和自我抓挠)方面与在纸上用画笔绘画一样有效。然而,数字平板电脑在减少其他位移行为方面效果不佳,在保持黑猩猩的注意力方面也效果不佳。这些结果证实了数字设备在丰富活动计划中的有用作用,但表明需要评估单个设备应用程序在促进丰富体验的更大可控性和感官广度方面的能力。

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