• 文献检索
  • 文档翻译
  • 深度研究
  • 学术资讯
  • Suppr Zotero 插件Zotero 插件
  • 邀请有礼
  • 套餐&价格
  • 历史记录
应用&插件
Suppr Zotero 插件Zotero 插件浏览器插件Mac 客户端Windows 客户端微信小程序
定价
高级版会员购买积分包购买API积分包
服务
文献检索文档翻译深度研究API 文档MCP 服务
关于我们
关于 Suppr公司介绍联系我们用户协议隐私条款
关注我们

Suppr 超能文献

核心技术专利:CN118964589B侵权必究
粤ICP备2023148730 号-1Suppr @ 2026

文献检索

告别复杂PubMed语法,用中文像聊天一样搜索,搜遍4000万医学文献。AI智能推荐,让科研检索更轻松。

立即免费搜索

文件翻译

保留排版,准确专业,支持PDF/Word/PPT等文件格式,支持 12+语言互译。

免费翻译文档

深度研究

AI帮你快速写综述,25分钟生成高质量综述,智能提取关键信息,辅助科研写作。

立即免费体验

在触觉虚拟环境中表征功能性上肢运动

Characterizing Functional Upper Extremity Movement in Haptic Virtual Environments.

作者信息

Jackson Kyle, Duric Zoran, Engdahl Susannah, Gerber Lynn

出版信息

Annu Int Conf IEEE Eng Med Biol Soc. 2020 Jul;2020:3166-3169. doi: 10.1109/EMBC44109.2020.9176492.

DOI:10.1109/EMBC44109.2020.9176492
PMID:33018677
Abstract

Haptic virtual environments have been used to assess cognitive and fine motor function. For tasks performed in physical environments, upper extremity movement is usually separated into reaching and object manipulation phases using fixed velocity thresholds. However, these thresholds can result in premature segmentation due to additional trajectory adjustments common in virtual environments. In this work, we address the issues of premature segmentation and the lack of a measure to characterize the spatial distribution of a trajectory while targeting an object. We propose a combined relative distance and velocity segmentation procedure and use principal component analysis (PCA) to capture the spatial distribution of the participant's targeting phase. Synthetic data and 3D motion data from twenty healthy adults were used to evaluate the methods with positive results. We found that these methods quantify motor skill improvement of healthy participants performing repeated trials of a haptic virtual environment task.

摘要

触觉虚拟环境已被用于评估认知和精细运动功能。对于在物理环境中执行的任务,通常使用固定速度阈值将上肢运动分为伸手和物体操作阶段。然而,由于虚拟环境中常见的额外轨迹调整,这些阈值可能导致过早分割。在这项工作中,我们解决了过早分割的问题以及在瞄准物体时缺乏表征轨迹空间分布的度量的问题。我们提出了一种结合相对距离和速度的分割程序,并使用主成分分析(PCA)来捕捉参与者瞄准阶段的空间分布。使用来自20名健康成年人的合成数据和3D运动数据对这些方法进行评估,结果是积极的。我们发现这些方法量化了健康参与者在执行触觉虚拟环境任务的重复试验时运动技能的提高。

相似文献

1
Characterizing Functional Upper Extremity Movement in Haptic Virtual Environments.在触觉虚拟环境中表征功能性上肢运动
Annu Int Conf IEEE Eng Med Biol Soc. 2020 Jul;2020:3166-3169. doi: 10.1109/EMBC44109.2020.9176492.
2
Adding Haptic Feedback to Virtual Environments With a Cable-Driven Robot Improves Upper Limb Spatio-Temporal Parameters During a Manual Handling Task.使用电缆驱动机器人为虚拟环境添加触觉反馈可改善手动搬运任务中的上肢时空参数。
IEEE Trans Neural Syst Rehabil Eng. 2020 Oct;28(10):2246-2254. doi: 10.1109/TNSRE.2020.3021200. Epub 2020 Sep 2.
3
A Comparison of Approaches for Segmenting the Reaching and Targeting Motion Primitives in Functional Upper Extremity Reaching Tasks.一种比较用于分割功能性上肢运动任务中伸手和目标运动基元的方法。
IEEE J Transl Eng Health Med. 2023 Aug 4;12:10-21. doi: 10.1109/JTEHM.2023.3300929. eCollection 2024.
4
Quality of Grasping and the Role of Haptics in a 3-D Immersive Virtual Reality Environment in Individuals With Stroke.中风患者在三维沉浸式虚拟现实环境中的抓握质量及触觉的作用
IEEE Trans Neural Syst Rehabil Eng. 2015 Nov;23(6):1047-55. doi: 10.1109/TNSRE.2014.2387412. Epub 2015 Jan 12.
5
Comparison of grasping movements made by healthy subjects in a 3-dimensional immersive virtual versus physical environment.健康受试者在三维沉浸式虚拟环境与物理环境中进行抓握动作的比较。
Acta Psychol (Amst). 2011 Sep;138(1):126-34. doi: 10.1016/j.actpsy.2011.05.015.
6
Virtual reality environments to enhance upper limb functional recovery in patients with hemiparesis.虚拟现实环境用于增强偏瘫患者上肢功能恢复。
Stud Health Technol Inform. 2009;145:94-108.
7
Age-related differences in functional tool-use are due to changes in movement quality and not simply motor slowing.与年龄相关的功能性工具使用差异是由于运动质量的变化,而不仅仅是运动速度减慢。
Exp Brain Res. 2021 May;239(5):1617-1626. doi: 10.1007/s00221-021-06084-x. Epub 2021 Mar 24.
8
Coordination of reach-to-grasp in physical and haptic-free virtual environments.物理和触觉自由虚拟环境中的伸手抓握协调。
J Neuroeng Rehabil. 2019 Jun 27;16(1):78. doi: 10.1186/s12984-019-0525-9.
9
Reaching within video-capture virtual reality: using virtual reality as a motor control paradigm.触及视频捕捉虚拟现实:将虚拟现实用作运动控制范式
Cyberpsychol Behav. 2006 Apr;9(2):133-6. doi: 10.1089/cpb.2006.9.133.
10
Modifying upper-limb inter-joint coordination in healthy subjects by training with a robotic exoskeleton.通过使用机器人外骨骼进行训练来改变健康受试者上肢关节间的协调性。
J Neuroeng Rehabil. 2017 Jun 12;14(1):55. doi: 10.1186/s12984-017-0254-x.

引用本文的文献

1
A Comparison of Approaches for Segmenting the Reaching and Targeting Motion Primitives in Functional Upper Extremity Reaching Tasks.一种比较用于分割功能性上肢运动任务中伸手和目标运动基元的方法。
IEEE J Transl Eng Health Med. 2023 Aug 4;12:10-21. doi: 10.1109/JTEHM.2023.3300929. eCollection 2024.
2
Computer-assisted approaches for measuring, segmenting, and analyzing functional upper extremity movement: a narrative review of the current state, limitations, and future directions.用于测量、分割和分析上肢功能运动的计算机辅助方法:对当前状况、局限性及未来方向的叙述性综述
Front Rehabil Sci. 2023 Apr 11;4:1130847. doi: 10.3389/fresc.2023.1130847. eCollection 2023.