Dvorkin Assaf Y, Shahar Meir, Weiss Patrice L Tamar
Caesarea Rothschild Institute, University of Haifa, Haifa, Israel.
Cyberpsychol Behav. 2006 Apr;9(2):133-6. doi: 10.1089/cpb.2006.9.133.
We have developed a virtual reality (VR) system that integrates a three-dimensional tracking device with a video-capture VR platform to record upper limb movements. The influence of target velocity on planning and execution of reaching movements was studied in five healthy subjects. Our initial results suggest that a target's velocity is considered when planning an interceptive action and that a hand reaching toward a moving virtual target is controlled in a similar way to how it is in the real visual environment.
我们开发了一种虚拟现实(VR)系统,该系统将三维跟踪设备与视频捕捉VR平台集成在一起,以记录上肢运动。在五名健康受试者中研究了目标速度对伸手动作规划和执行的影响。我们的初步结果表明,在规划拦截动作时会考虑目标的速度,并且伸向移动虚拟目标的手部控制方式与在真实视觉环境中类似。