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用于多感官整合研究的虚拟现实平台。

A virtual reality platform for multisensory integration studies.

作者信息

Noccaro A, Pinardi M, Formica D, Pino G Di

出版信息

Annu Int Conf IEEE Eng Med Biol Soc. 2020 Jul;2020:3244-3247. doi: 10.1109/EMBC44109.2020.9176387.

DOI:10.1109/EMBC44109.2020.9176387
PMID:33018696
原文链接:https://pmc.ncbi.nlm.nih.gov/articles/PMC7616961/
Abstract

A unique virtual reality platform for multisensory integration studies is presented. It allows to provide multimodal sensory stimuli (i.e. auditory, visual, tactile, etc.) ensuring temporal coherence, key factor in cross-modal integration. Four infrared cameras allow to real-time track the human motion and correspondingly control a virtual avatar. A user-friendly interface allows to manipulate a great variety of features (i.e. stimulus type, duration and distance from the participants' body, as well as avatar gender, height, arm pose, perspective, etc.) and to real-time provide quantitative measures of all the parameters. The platform has been validated on two healthy participants testing a reaction time task which combines tactile and visual stimuli, for the investigation of peripersonal space. Results proved the effectiveness of the proposed platform, showing a significant correlation (p=0.013) between the participant's hand distance from the visual stimulus and the reaction time to the tactile stimulus. More participants will be recruited to further investigate the other measures provided by the platform.

摘要

本文介绍了一个用于多感官整合研究的独特虚拟现实平台。它能够提供多模态感官刺激(如听觉、视觉、触觉等),确保时间连贯性,这是跨模态整合的关键因素。四个红外摄像头可实时跟踪人体运动,并相应地控制虚拟化身。用户友好的界面允许操作各种功能(如刺激类型、持续时间和与参与者身体的距离,以及化身的性别、身高、手臂姿势、视角等),并实时提供所有参数的定量测量。该平台已在两名健康参与者身上进行了验证,他们测试了一项结合触觉和视觉刺激的反应时间任务,以研究个人周边空间。结果证明了所提出平台的有效性,显示参与者手部与视觉刺激的距离与对触觉刺激的反应时间之间存在显著相关性(p = 0.013)。将招募更多参与者以进一步研究该平台提供的其他测量方法。

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引用本文的文献

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Multisensory Integration as per Technological Advances: A Review.基于技术进步的多感官整合:综述
Front Neurosci. 2021 Jun 22;15:652611. doi: 10.3389/fnins.2021.652611. eCollection 2021.

本文引用的文献

1
Different level of virtualization of sight and touch produces the uncanny valley of avatar's hand embodiment.不同程度的视觉和触觉虚拟化会产生化身手体现的诡异谷现象。
Sci Rep. 2019 Dec 13;9(1):19030. doi: 10.1038/s41598-019-55478-z.
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Conditioning transcranial magnetic stimulation of ventral premotor cortex shortens simple reaction time.经颅磁刺激腹侧运动前皮质预处理可缩短简单反应时。
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Peripersonal space (PPS) as a multisensory interface between the individual and the environment, defining the space of the self.
个体外界空间(PPS)作为个体与环境之间的多感官界面,定义了自我的空间。
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