Laboratory of Cognitive Neuroscience, Brain Mind Institute, Ecole Polytechnique Fédérale de Lausanne, Geneva, Switzerland.
Center for Neuroprosthetics, School of Life Sciences, Ecole Polytechnique Fédérale de Lausanne, 9 Chemin des Mines, 1202, Geneva, Switzerland.
Eur J Neurosci. 2018 Apr;47(7):790-799. doi: 10.1111/ejn.13871. Epub 2018 Mar 9.
Previous evidence highlighted the multisensory-motor origin of embodiment - that is, the experience of having a body and of being in control of it - and the possibility of experimentally manipulating it. For instance, an illusory feeling of embodiment towards a fake hand can be triggered by providing synchronous visuo-tactile stimulation to the hand of participants and to a fake hand or by asking participants to move their hand and observe a fake hand moving accordingly (rubber hand illusion). Here, we tested whether it is possible to manipulate embodiment not through stimulation of the participant's hand, but by directly tapping into the brain's hand representation via non-invasive brain stimulation. To this aim, we combined transcranial magnetic stimulation (TMS), to activate the hand corticospinal representation, with virtual reality (VR), to provide matching (as contrasted to non-matching) visual feedback, mimicking involuntary hand movements evoked by TMS. We show that the illusory embodiment occurred when TMS pulses were temporally matched with VR feedback, but not when TMS was administered outside primary motor cortex, (over the vertex) or when stimulating motor cortex at a lower intensity (that did not activate peripheral muscles). Behavioural (questionnaires) and neurophysiological (motor-evoked-potentials, TMS-evoked-movements) measures further indicated that embodiment was not explained by stimulation per se, but depended on the temporal coherence between TMS-induced activation of hand corticospinal representation and the virtual bodily feedback. This reveals that non-invasive brain stimulation may replace the application of external tactile hand cues and motor components related to volition, planning and anticipation.
先前的证据强调了具身认知的多感觉运动起源,即体验到拥有身体和控制身体的感觉,以及对其进行实验性操纵的可能性。例如,通过向参与者的手和假手提供同步的视觉触觉刺激,或者要求参与者移动他们的手并观察相应地移动的假手,可以触发对假手的虚幻具身感觉(橡胶手错觉)。在这里,我们测试了是否可以通过直接通过非侵入性脑刺激来操纵大脑对手的代表,而不是通过对手的刺激来实现具身认知的操纵。为此,我们将经颅磁刺激(TMS)与虚拟现实(VR)相结合,TMS 用于激活手的皮质脊髓代表,VR 用于提供匹配(对比非匹配)的视觉反馈,模仿 TMS 诱发的无意识手部运动。我们表明,当 TMS 脉冲与 VR 反馈时间匹配时,会产生虚幻的具身感觉,但当 TMS 施加在初级运动皮层之外(头顶)或当以较低强度刺激运动皮层(不会激活外周肌肉)时,则不会产生虚幻的具身感觉。行为(问卷调查)和神经生理学(运动诱发电位、TMS 诱发运动)测量进一步表明,具身感觉不是由刺激本身引起的,而是取决于 TMS 诱导的手部皮质脊髓代表激活与虚拟身体反馈之间的时间一致性。这表明,非侵入性脑刺激可能替代外部触觉手提示和与意志、计划和预期相关的运动成分。