Yang Yalong, Cordeil Maxime, Beyer Johanna, Dwyer Tim, Marriott Kim, Pfister Hanspeter
IEEE Trans Vis Comput Graph. 2021 Feb;27(2):1214-1224. doi: 10.1109/TVCG.2020.3030427. Epub 2021 Jan 28.
data has no natural scale and so interactive data visualizations must provide techniques to allow the user to choose their viewpoint and scale. Such techniques are well established in desktop visualization tools. The two most common techniques are zoom+pan and overview+detail. However, how best to enable the analyst to navigate and view abstract data at different levels of scale in immersive environments has not previously been studied. We report the findings of the first systematic study of immersive navigation techniques for 3D scatterplots. We tested four conditions that represent our best attempt to adapt standard 2D navigation techniques to data visualization in an immersive environment while still providing standard immersive navigation techniques through physical movement and teleportation. We compared room-sized visualization versus a zooming interface, each with and without an overview. We find significant differences in participants' response times and accuracy for a number of standard visual analysis tasks. Both zoom and overview provide benefits over standard locomotion support alone (i.e., physical movement and pointer teleportation). However, which variation is superior, depends on the task. We obtain a more nuanced understanding of the results by analyzing them in terms of a time-cost model for the different components of navigation: way-finding, travel, number of travel steps, and context switching.
数据没有自然的比例,因此交互式数据可视化必须提供技术,以允许用户选择他们的视角和比例。此类技术在桌面可视化工具中已很成熟。两种最常见的技术是缩放+平移和概览+细节。然而,此前尚未研究过如何最好地让分析师在沉浸式环境中以不同比例级别浏览和查看抽象数据。我们报告了对三维散点图沉浸式导航技术的首次系统性研究结果。我们测试了四种情况,这是我们为将标准二维导航技术应用于沉浸式环境中的数据可视化所做的最佳尝试,同时仍通过身体移动和瞬移提供标准的沉浸式导航技术。我们比较了房间大小的可视化与缩放界面,每种情况都有或没有概览。我们发现,在一些标准视觉分析任务中,参与者的反应时间和准确性存在显著差异。缩放和概览都比单独的标准移动支持(即身体移动和指针瞬移)更具优势。然而,哪种变体更优越,取决于任务。通过根据导航不同组件的时间成本模型(即寻路、移动、移动步数和上下文切换)对结果进行分析,我们对结果有了更细致入微的理解。