Lee Benjamin, Hu Xiaoyun, Cordeil Maxime, Prouzeau Arnaud, Jenny Bernhard, Dwyer Tim
IEEE Trans Vis Comput Graph. 2021 Feb;27(2):1171-1181. doi: 10.1109/TVCG.2020.3030450. Epub 2021 Jan 28.
Immersive technologies offer new opportunities to support collaborative visual data analysis by providing each collaborator a personal, high-resolution view of a flexible shared visualisation space through a head mounted display. However, most prior studies of collaborative immersive analytics have focused on how groups interact with surface interfaces such as tabletops and wall displays. This paper reports on a study in which teams of three co-located participants are given flexible visualisation authoring tools to allow a great deal of control in how they structure their shared workspace. They do so using a prototype system we call FIESTA: the Free-roaming Immersive Environment to Support Team-based Analysis. Unlike traditional visualisation tools, FIESTA allows users to freely position authoring interfaces and visualisation artefacts anywhere in the virtual environment, either on virtual surfaces or suspended within the interaction space. Our participants solved visual analytics tasks on a multivariate data set, doing so individually and collaboratively by creating a large number of 2D and 3D visualisations. Their behaviours suggest that the usage of surfaces is coupled with the type of visualisation used, often using walls to organise 2D visualisations, but positioning 3D visualisations in the space around them. Outside of tightly-coupled collaboration, participants followed social protocols and did not interact with visualisations that did not belong to them even if outside of its owner's personal workspace.
沉浸式技术通过头戴式显示器为每个协作者提供灵活共享可视化空间的个人高分辨率视图,从而为支持协作式视觉数据分析提供了新机会。然而,大多数关于协作式沉浸式分析的先前研究都集中在团队如何与桌面和墙壁显示器等表面界面进行交互。本文报告了一项研究,其中由三名同地办公的参与者组成的团队被给予了灵活的可视化创作工具,以便他们在构建共享工作区的方式上有很大的控制权。他们使用我们称为FIESTA的原型系统来做到这一点:即支持基于团队分析的自由漫游沉浸式环境。与传统可视化工具不同,FIESTA允许用户在虚拟环境中的任何位置自由定位创作界面和可视化工件,无论是在虚拟表面上还是悬浮在交互空间中。我们的参与者在一个多变量数据集上解决视觉分析任务,通过创建大量2D和3D可视化来单独和协作地完成任务。他们的行为表明,表面的使用与所使用的可视化类型相关联,通常使用墙壁来组织2D可视化,但将3D可视化定位在他们周围的空间中。在紧密协作之外,参与者遵循社交协议,即使在其所有者的个人工作区之外,也不会与不属于他们的可视化进行交互。