• 文献检索
  • 文档翻译
  • 深度研究
  • 学术资讯
  • Suppr Zotero 插件Zotero 插件
  • 邀请有礼
  • 套餐&价格
  • 历史记录
应用&插件
Suppr Zotero 插件Zotero 插件浏览器插件Mac 客户端Windows 客户端微信小程序
定价
高级版会员购买积分包购买API积分包
服务
文献检索文档翻译深度研究API 文档MCP 服务
关于我们
关于 Suppr公司介绍联系我们用户协议隐私条款
关注我们

Suppr 超能文献

核心技术专利:CN118964589B侵权必究
粤ICP备2023148730 号-1Suppr @ 2026

文献检索

告别复杂PubMed语法,用中文像聊天一样搜索,搜遍4000万医学文献。AI智能推荐,让科研检索更轻松。

立即免费搜索

文件翻译

保留排版,准确专业,支持PDF/Word/PPT等文件格式,支持 12+语言互译。

免费翻译文档

深度研究

AI帮你快速写综述,25分钟生成高质量综述,智能提取关键信息,辅助科研写作。

立即免费体验

大型平铺显示器上的任务相关群组耦合与领地行为

Task Dependent Group Coupling and Territorial Behavior on Large Tiled Displays.

作者信息

Sigitov Anton, Hinkenjann André, Kruijff Ernst, Staadt Oliver

机构信息

Institute of Visual Computing, Bonn-Rhein-Sieg University of Applied Sciences, Sankt Augustin, Germany.

Institute of Computer Science, University of Rostock, Rostock, Germany.

出版信息

Front Robot AI. 2019 Nov 26;6:128. doi: 10.3389/frobt.2019.00128. eCollection 2019.

DOI:10.3389/frobt.2019.00128
PMID:33501143
原文链接:https://pmc.ncbi.nlm.nih.gov/articles/PMC7805936/
Abstract

Large display environments are highly suitable for immersive analytics. They provide enough space for effective co-located collaboration and allow users to immerse themselves in the data. To provide the best setting-in terms of visualization and interaction-for the collaborative analysis of a real-world task, we have to understand the group dynamics during the work on large displays. Among other things, we have to study, what effects different task conditions will have on user behavior. In this paper, we investigated the effects of task conditions on group behavior regarding collaborative coupling and territoriality during co-located collaboration on a wall-sized display. For that, we designed two tasks: a task that resembles the information foraging loop and a task that resembles the connecting facts activity. Both tasks represent essential sub-processes of the sensemaking process in visual analytics and cause distinct space/display usage conditions. The information foraging activity requires the user to work with individual data elements to look into details. Here, the users predominantly occupy only a small portion of the display. In contrast, the connecting facts activity requires the user to work with the entire information space. Therefore, the user has to overview the entire display. We observed 12 groups for an average of 2 h each and gathered qualitative data and quantitative data in the form of surveys, field notes, video recordings, tracking data, and system logs. During data analysis, we focused specifically on participants' collaborative coupling (in particular, collaboration tightness, coupling styles, user roles, and task subdivision strategies) and territorial behavior. Our results both confirm and extend findings from the previous tabletop and wall-sized display studies. We could detect that participants tended to subdivide the task to approach it, in their opinion, in a more effective way, in parallel. We describe the subdivision strategies for both task conditions. We also detected and described multiple user roles, as well as a new coupling style that does not fit in either category: loosely or tightly. Moreover, we could observe a territory type that has not been mentioned previously in research. In our opinion, this territory type can affect the collaboration process of groups with more than two collaborators negatively. Finally, we investigated critical display regions in terms of ergonomics. We could detect that users perceived some regions as less comfortable for long-time work. The findings can be valuable for groupware interface design and development of group behavior models for analytical reasoning and decision making.

摘要

大型显示环境非常适合沉浸式分析。它们为有效的同地协作提供了足够的空间,并允许用户沉浸在数据中。为了在可视化和交互方面为实际任务的协作分析提供最佳设置,我们必须了解在大型显示器上工作期间的群体动态。其中,我们必须研究不同的任务条件将对用户行为产生哪些影响。在本文中,我们研究了任务条件对在墙式显示器上进行同地协作时关于协作耦合和领地行为的群体行为的影响。为此,我们设计了两项任务:一项类似于信息搜寻循环的任务和一项类似于连接事实活动的任务。这两项任务都代表了视觉分析中意义构建过程的基本子过程,并导致不同的空间/显示器使用条件。信息搜寻活动要求用户处理单个数据元素以查看细节。在这里,用户主要只占据显示器的一小部分。相比之下,连接事实活动要求用户处理整个信息空间。因此,用户必须查看整个显示器。我们观察了12个小组,每个小组平均观察2小时,并以调查问卷、现场记录、视频记录、跟踪数据和系统日志的形式收集了定性数据和定量数据。在数据分析过程中,我们特别关注参与者的协作耦合(特别是协作紧密程度、耦合方式、用户角色和任务细分策略)和领地行为。我们的结果既证实了也扩展了先前桌面和墙式显示器研究的结果。我们可以检测到参与者倾向于细分任务,以便他们认为以更有效的方式并行处理任务。我们描述了两种任务条件下的细分策略。我们还检测并描述了多种用户角色,以及一种不属于松散或紧密这两种类别的新耦合方式。此外,我们可以观察到一种在先前研究中未被提及的领地类型。我们认为,这种领地类型会对两个以上协作者的群体协作过程产生负面影响。最后,我们从人体工程学角度研究了关键显示区域。我们可以检测到用户认为某些区域长时间工作不太舒适。这些发现对于群件界面设计以及用于分析推理和决策的群体行为模型的开发可能具有价值。

https://cdn.ncbi.nlm.nih.gov/pmc/blobs/14e4/7805936/0ab4cd2bbf12/frobt-06-00128-g0010.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/14e4/7805936/d3b149d7ab42/frobt-06-00128-g0001.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/14e4/7805936/da8fac049a67/frobt-06-00128-g0002.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/14e4/7805936/751d7a5d5aad/frobt-06-00128-g0003.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/14e4/7805936/57f8d3472a19/frobt-06-00128-g0004.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/14e4/7805936/2bbee0ebfa18/frobt-06-00128-g0005.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/14e4/7805936/3a6699652fb6/frobt-06-00128-g0006.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/14e4/7805936/29bfb82313b0/frobt-06-00128-g0007.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/14e4/7805936/be2c4a0435a0/frobt-06-00128-g0008.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/14e4/7805936/faf45057e8ad/frobt-06-00128-g0009.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/14e4/7805936/0ab4cd2bbf12/frobt-06-00128-g0010.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/14e4/7805936/d3b149d7ab42/frobt-06-00128-g0001.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/14e4/7805936/da8fac049a67/frobt-06-00128-g0002.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/14e4/7805936/751d7a5d5aad/frobt-06-00128-g0003.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/14e4/7805936/57f8d3472a19/frobt-06-00128-g0004.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/14e4/7805936/2bbee0ebfa18/frobt-06-00128-g0005.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/14e4/7805936/3a6699652fb6/frobt-06-00128-g0006.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/14e4/7805936/29bfb82313b0/frobt-06-00128-g0007.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/14e4/7805936/be2c4a0435a0/frobt-06-00128-g0008.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/14e4/7805936/faf45057e8ad/frobt-06-00128-g0009.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/14e4/7805936/0ab4cd2bbf12/frobt-06-00128-g0010.jpg

相似文献

1
Task Dependent Group Coupling and Territorial Behavior on Large Tiled Displays.大型平铺显示器上的任务相关群组耦合与领地行为
Front Robot AI. 2019 Nov 26;6:128. doi: 10.3389/frobt.2019.00128. eCollection 2019.
2
A Study on Collaborative Visual Data Analysis in Augmented Reality with Asymmetric Display Types.关于具有非对称显示类型的增强现实中协作式视觉数据分析的研究
IEEE Trans Vis Comput Graph. 2024 May;30(5):2633-2643. doi: 10.1109/TVCG.2024.3372103. Epub 2024 Apr 19.
3
Co-located collaborative visual analytics around a tabletop display.围绕桌面显示器进行集中式协作可视分析。
IEEE Trans Vis Comput Graph. 2012 May;18(5):689-702. doi: 10.1109/TVCG.2011.287.
4
Immersive Collaborative Analysis of Network Connectivity: CAVE-style or Head-Mounted Display?沉浸式网络连接协同分析:CAVE 式还是头戴式显示器?
IEEE Trans Vis Comput Graph. 2017 Jan;23(1):441-450. doi: 10.1109/TVCG.2016.2599107.
5
Investigating Professional Analyst Strategies in Immersive Space to Think.研究沉浸式空间中专业分析师的思考策略。
IEEE Trans Vis Comput Graph. 2025 Sep;31(9):5364-5378. doi: 10.1109/TVCG.2024.3444594.
6
Shared Surfaces and Spaces: Collaborative Data Visualisation in a Co-located Immersive Environment.共享表面与空间:在同地沉浸式环境中的协作式数据可视化
IEEE Trans Vis Comput Graph. 2021 Feb;27(2):1171-1181. doi: 10.1109/TVCG.2020.3030450. Epub 2021 Jan 28.
7
Multiple Coordinated Views at Large Displays for Multiple Users: Empirical Findings on User Behavior, Movements, and Distances.面向多用户的大型显示屏上的多协调视图:关于用户行为、动作和距离的实证研究结果。
IEEE Trans Vis Comput Graph. 2018 Aug 20. doi: 10.1109/TVCG.2018.2865235.
8
Talk to the Wall: The Role of Speech Interaction in Collaborative Visual Analytics.与墙对话:语音交互在协作式视觉分析中的作用
IEEE Trans Vis Comput Graph. 2025 Jan;31(1):941-951. doi: 10.1109/TVCG.2024.3456335. Epub 2024 Nov 25.
9
On the Use of Large Interactive Displays to Support Collaborative Engagement and Visual Exploratory Tasks.利用大型交互显示屏支持协作参与和可视化探索任务。
Sensors (Basel). 2021 Dec 16;21(24):8403. doi: 10.3390/s21248403.
10
Tiled++: an enhanced tiled hi-res display wall.Tiled++:增强型平铺高分辨率显示墙。
IEEE Trans Vis Comput Graph. 2010 Jan-Feb;16(1):120-32. doi: 10.1109/TVCG.2009.57.

本文引用的文献

1
DarkSky Halos: Use-Based Exploration of Dark Matter Formation Data in a Hybrid Immersive Virtual Environment.暗物质晕圈:混合沉浸式虚拟环境中基于用途的暗物质形成数据探索
Front Robot AI. 2019 Mar;6(11). doi: 10.3389/frobt.2019.00011. Epub 2019 Mar 4.
2
Immersive Analytics Lessons From the Electronic Visualization Laboratory: A 25-Year Perspective.来自电子可视化实验室的沉浸式分析经验:25年回顾
IEEE Comput Graph Appl. 2019 May-Jun;39(3):54-66. doi: 10.1109/MCG.2019.2901428. Epub 2019 Feb 25.
3
Co-located collaborative visual analytics around a tabletop display.
围绕桌面显示器进行集中式协作可视分析。
IEEE Trans Vis Comput Graph. 2012 May;18(5):689-702. doi: 10.1109/TVCG.2011.287.
4
Storage bins: mobile storage for collaborative tabletop displays.储物箱:用于协作式桌面展示的移动存储设备。
IEEE Comput Graph Appl. 2005 Jul-Aug;25(4):58-65. doi: 10.1109/mcg.2005.86.
5
Common region: a new principle of perceptual grouping.共同区域:一种知觉分组的新原则。
Cogn Psychol. 1992 Jul;24(3):436-47. doi: 10.1016/0010-0285(92)90014-s.