Baten Raiyan Abdul, Bagley Daryl, Tenesaca Ashely, Clark Famous, Bagrow James P, Ghoshal Gourab, Hoque Ehsan
Department of Electrical and Computer Engineering, University of Vermont, VT, USA.
Department of Computer Science, University of Vermont, VT, USA.
J R Soc Interface. 2020 Oct;17(171):20200667. doi: 10.1098/rsif.2020.0667. Epub 2020 Oct 14.
Creativity is viewed as one of the most important skills in the context of future-of-work. In this paper, we explore how the dynamic (self-organizing) nature of social networks impacts the fostering of creative ideas. We run six trials ( = 288) of a web-based experiment involving divergent ideation tasks. We find that network connections gradually adapt to individual creative performances, as the participants predominantly seek to follow high-performing peers for creative inspirations. We unearth both opportunities and bottlenecks afforded by such self-organization. While exposure to high-performing peers is associated with better creative performances of the followers, we see a counter-effect that choosing to follow the same peers introduces semantic similarities in the followers' ideas. We formulate an agent-based simulation model to capture these intuitions in a tractable manner, and experiment with corner cases of various simulation parameters to assess the generality of the findings. Our findings may help design large-scale interventions to improve the creative aptitude of people interacting in a social network.
创造力被视为未来工作背景下最重要的技能之一。在本文中,我们探讨社交网络的动态(自组织)性质如何影响创意的培养。我们进行了六项基于网络的实验( = 288),涉及发散性思维任务。我们发现,网络连接会逐渐适应个体的创造性表现,因为参与者主要寻求追随表现出色的同行以获取创意灵感。我们揭示了这种自组织带来的机遇和瓶颈。虽然接触表现出色的同行与追随者更好的创造性表现相关,但我们也看到一种反效果,即选择追随相同的同行会在追随者的想法中引入语义相似性。我们构建了一个基于主体的模拟模型,以一种易于处理的方式捕捉这些直觉,并对各种模拟参数的极端情况进行实验,以评估研究结果的普遍性。我们的研究结果可能有助于设计大规模干预措施,以提高在社交网络中互动的人们的创造力。