School of Population and Public Health, The Human Early Learning Partnership, The University of British Columbia, Vancouver, Canada.
Department of Educational and Counselling Psychology, The University of British Columbia, Vancouver, Canada.
Prev Med. 2020 Dec;141:106291. doi: 10.1016/j.ypmed.2020.106291. Epub 2020 Oct 16.
This study examines adolescents' (N = 28,712; 49% female; M = 12.25, SD = 0.51) recreational screen time and participation in extracurricular activities during after-school hours in association to indicators of positive (optimism, satisfaction with life) and negative (anxiety, depressive symptoms) mental health and wellbeing. Data were drawn from a population-level study with the Middle Years Development Instrument (MDI) with grade 7 students in British Columbia (BC), Canada. The research was implemented in public school districts between 2014 and 2018. We found that adolescents who participated in extracurricular activities (e.g., sports, arts programs, community programs) were significantly less likely to engage in recreational screen-based activities (e.g., watching programs, browsing the internet, playing computer games) for 2 or more hours after school. Findings from Multilevel Structural Equation Modeling analyses showed that extracurricular participation was associated with higher levels of satisfaction with life and optimism, and lower levels of anxiety and depressive symptoms. In contrast, longer screen time (≥2 h/day) was associated with lower levels of satisfaction with life and optimism, and higher levels of anxiety and depressive symptoms; shorter screen time (<2 h/day) was associated with favorable mental health and wellbeing. For screen time, the effect was moderated by gender; the association between longer screen time and poorer mental health and wellbeing was significantly more pronounced for girls than boys. For both boys and girls, mental health and wellbeing were most favorable if they participated in extracurricular activities and reported less than 2 h of recreational screen time per day.
本研究考察了青少年(N=28712;49%为女性;M=12.25,SD=0.51)在课后时间内的娱乐性屏幕时间和参与课外活动的情况,以了解积极(乐观、生活满意度)和消极(焦虑、抑郁症状)心理健康和幸福感的指标。数据来自加拿大不列颠哥伦比亚省(BC)的一项基于人群的研究,使用了中期发展工具(MDI)对 7 年级学生进行调查。该研究于 2014 年至 2018 年在公立学区实施。我们发现,参加课外活动(如体育、艺术项目、社区项目)的青少年在放学后进行 2 小时或更长时间的娱乐性屏幕活动(如观看节目、浏览互联网、玩电脑游戏)的可能性显著降低。多层次结构方程模型分析的结果表明,参加课外活动与更高的生活满意度和乐观度、更低的焦虑和抑郁症状有关。相比之下,更长的屏幕时间(≥2 小时/天)与更低的生活满意度和乐观度、更高的焦虑和抑郁症状有关;较短的屏幕时间(<2 小时/天)与良好的心理健康和幸福感有关。对于屏幕时间,性别起调节作用;对于女孩,长时间使用屏幕与较差的心理健康和幸福感之间的关联比男孩更为显著。对于男孩和女孩,如果他们参加课外活动并报告每天的娱乐性屏幕时间少于 2 小时,那么他们的心理健康和幸福感最理想。