School of Health and Rehabilitation Sciences, University of Queensland, Brisbane, QLD, Australia.
School of Kinesiology and Health Studies, Queen's University, Kingston, ON, Canada.
Lancet Child Adolesc Health. 2021 Oct;5(10):729-738. doi: 10.1016/S2352-4642(21)00200-5. Epub 2021 Aug 9.
BACKGROUND: Mental wellbeing in adolescents has declined considerably during past decades, making the identification of modifiable risk factors important. Prolonged screen time and insufficient physical activity appear to operate independently and synergistically to increase the risk of poor mental wellbeing in school-aged children. We aimed to examine the gender-stratified dose-dependent and joint associations of screen time and physical activity with mental wellbeing in adolescents. METHODS: We used data from three rounds of Health Behaviour in School-aged Children cross-sectional surveys (2006, 2010, and 2014) from 42 European and North American countries. Survey participants, aged 11 years, 13 years, and 15 years, provided self-reported information by completing an anonymous questionnaire that included items on health indicators and related behaviours. We used the self-reported variables of life satisfaction and psychosomatic complaints as indicators of adolescents' mental wellbeing, combining these with the self-reported discretionary use of screens and engagement in physical activity. We used generalised additive models and multilevel regression modelling to examine the gender-stratified relationships between mental wellbeing and screen time and physical activity. FINDINGS: Our sample included 577 475 adolescents (mean age 13·60 years, SD 1·64), with 296 542 (51·35%) girls and 280 933 (48·64%) boys. The mean reported life satisfaction score (on a scale of 0-10) was 7·70 (95% CI 7·69-7·71) in boys and 7·48 (7·46-7·50) in girls. Psychosomatic complaints were more common among girls (mean 9·26, 95% CI 9·23-9·28) than boys (6·89, 6·87-6·91). Generalised additive model analyses showed slightly non-linear associations of screen time and physical activity with life satisfaction and psychosomatic complaints for girls and boys. Detrimental associations between screen time and mental wellbeing started when screen time exceeded 1 h per day, whereas increases in physical activity levels were beneficially and monotonically associated with wellbeing. Multilevel modelling showed that screen time levels were negatively associated with life satisfaction and positively associated with psychosomatic complaints in a dose-dependent manner. Physical activity levels were positively associated with life satisfaction and negatively associated with psychosomatic complaints in a dose-dependent manner. Joint associations of screen time-physical activity with mental wellbeing showed that, compared with the least active participants with more than 8 h per day of screen time and no physical activity, most of the other screen time-physical activity groups had considerably higher life satisfaction and lower psychosomatic complaints. INTERPRETATION: Higher levels of screen time and lower levels of physical activity were associated with lower life satisfaction and higher psychosomatic complaints among adolescents from high-income countries. Public health strategies to promote adolescents' mental wellbeing should aim to decrease screen time and increase physical activity simultaneously. FUNDING: None.
背景:在过去几十年中,青少年的心理健康状况大幅下降,因此识别可改变的风险因素变得尤为重要。长时间使用电子屏幕和运动不足似乎独立且协同作用,增加了学龄儿童心理健康不良的风险。我们旨在研究电子屏幕使用时间和体育活动与青少年心理健康之间的性别分层剂量依赖性和联合关联。
方法:我们使用了来自欧洲和北美的 42 个国家的三次健康行为在学校儿童横断面调查(2006 年、2010 年和 2014 年)的数据。年龄在 11 岁、13 岁和 15 岁的调查参与者通过填写匿名问卷提供了自我报告的信息,该问卷包括健康指标和相关行为的项目。我们使用生活满意度和身心症状等自我报告变量作为青少年心理健康的指标,将这些指标与自我报告的屏幕使用时间和体育活动结合起来。我们使用广义加性模型和多层次回归模型来研究性别分层与电子屏幕使用时间和体育活动之间的关系。
结果:我们的样本包括 577475 名青少年(平均年龄 13.60 岁,标准差 1.64),其中 296542 名(51.35%)为女孩,280933 名(48.64%)为男孩。男孩报告的平均生活满意度评分(在 0-10 分的范围内)为 7.70(95%CI 7.69-7.71),女孩为 7.48(7.46-7.50)。身心症状在女孩中更为常见(平均 9.26,95%CI 9.23-9.28),而在男孩中为 6.89(6.87-6.91)。广义加性模型分析表明,对于男孩和女孩,电子屏幕使用时间和体育活动与生活满意度和身心症状之间存在略微非线性关联。当电子屏幕使用时间超过每天 1 小时时,与电子屏幕使用时间相关的不良关联开始出现,而增加体育活动水平则与幸福感呈有益且单调的关联。多层次模型表明,电子屏幕使用时间与生活满意度呈负相关,与身心症状呈正相关,呈剂量依赖性。体育活动水平与生活满意度呈正相关,与身心症状呈负相关,呈剂量依赖性。电子屏幕使用时间-体育活动与心理健康的联合关联表明,与每天超过 8 小时的电子屏幕使用时间和没有体育活动的最不活跃的参与者相比,大多数其他电子屏幕使用时间-体育活动组的生活满意度明显更高,身心症状明显更低。
结论:在高收入国家,较高的电子屏幕使用时间和较低的体育活动水平与青少年的生活满意度降低和身心症状增加有关。促进青少年心理健康的公共卫生策略应旨在同时减少电子屏幕使用时间和增加体育活动。
资金:无。
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