Department of Physical Medicine and Rehabilitation, Harvard Medical School, Boston, MA, USA.
Spaulding Rehabilitation Hospital, Spaulding Research Institute, Charlestown, MA, USA.
Dev Neurorehabil. 2021 May;24(4):222-229. doi: 10.1080/17518423.2020.1839981. Epub 2020 Oct 30.
To examine the safety and tolerability of a virtual reality-based deep breathing exercise for children and adolescents who are slow to recover from concussion. : Fifteen participants (ages 11 to 22; mean = 16.9 years) were recruited from a specialty concussion clinic within a tertiary care medical center. Participants completed a 5-min paced deep breathing exercise administered via a virtual reality headset. : Nearly all participants (93.3%) reported the experience was either positive or extremely positive. No participants reported significant discomfort or discontinued the exercise. Three participants reported a mild increase in headache, dizziness, or nausea. Participants reported significant decreases in stress (r =.57), tension (r =.73), fatigue (r =.73), and confusion (r =.67), with large effect sizes, following the deep breathing exercise. : A brief, virtual reality-based deep breathing exercise is worthy of additional study as a rehabilitation component for children and adolescents with prolonged concussion recoveries.
研究虚拟现实深呼吸练习对从脑震荡中恢复较慢的儿童和青少年的安全性和耐受性。:从三级医疗中心的专门脑震荡诊所招募了 15 名参与者(年龄 11 至 22 岁;平均年龄= 16.9 岁)。参与者通过虚拟现实耳机完成了 5 分钟的 paced 深呼吸练习。:几乎所有参与者(93.3%)表示体验非常积极或极其积极。没有参与者报告明显不适或停止运动。三名参与者报告头痛、头晕或恶心略有增加。参与者报告在深呼吸练习后,压力(r=.57)、紧张(r=.73)、疲劳(r=.73)和困惑(r=.67)显著降低,具有较大的效应量。:简短的虚拟现实深呼吸练习作为儿童和青少年长时间脑震荡康复的康复组成部分值得进一步研究。
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